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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace JamUtils
{
[DefaultExecutionOrder(ORDER_EXECUTION)]
public class CustomExecutionOrder : MonoBehaviour
{
private const int ORDER_EXECUTION = -98;
static CustomExecutionOrder _instance;
public static CustomExecutionOrder Instance
{
get
{
if (_instance == null)
{
GameObject inst = new GameObject("CustomExecutionOrder");
inst.hideFlags = HideFlags.DontSave;
DontDestroyOnLoad(inst);
_instance = inst.AddComponent<CustomExecutionOrder>();
}
return _instance;
}
}
public event Action beforeFixedUpdate;
public event Action afterFixedUpdate;
public event Action beforeUpdate;
public event Action afterUpdate;
private void Awake()
{
StartCoroutine(WaitForEndOfFrame());
StartCoroutine(WaitForFixedUpdate());
}
private IEnumerator WaitForEndOfFrame()
{
while (true)
{
yield return new WaitForEndOfFrame();
if (afterUpdate != null)
afterUpdate();
if (beforeFixedUpdate != null)
beforeFixedUpdate();
}
}
private IEnumerator WaitForFixedUpdate()
{
while (true)
{
yield return new WaitForFixedUpdate();
if (afterFixedUpdate != null)
afterFixedUpdate();
}
}
private void Update()
{
if (beforeUpdate != null)
beforeUpdate();
}
}
}
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