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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace JamTools
{
public class GizmosHandle : MonoBehaviour
{
public Action onDrawGizmos;
private static GizmosHandle m_Instance;
public static GizmosHandle Instance
{
get
{
return m_Instance;
}
}
public void DoGizmos(Action doGizmos)
{
onDrawGizmos += doGizmos;
}
private void Awake()
{
m_Instance = this;
}
private void OnDrawGizmos()
{
if (onDrawGizmos != null)
onDrawGizmos();
onDrawGizmos = null;
}
}
}
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