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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace JamTools
{
public class WallChecker : MonoBehaviour
{
private bool m_IsOnWall;
public bool IsOnWall
{
get
{
return m_IsOnWall;
}
}
private List<Collider> m_Colliders = new List<Collider>();
private void Update()
{
if (m_IsOnWall && m_Colliders.Count == 0)
{
m_IsOnWall = false;
}
}
public bool GetCollisionPoint(out Vector3 point)
{
bool result = false;
point = Vector3.zero;
if (m_Colliders.Count > 0)
{
float dist = 100f;
for (int i = 0; i < m_Colliders.Count; ++i)
{
Collider col = m_Colliders[i];
Vector3 p = ColliderUtility.FindClosestPoint(col, transform.position);
if (Vector3.Distance(p, transform.position) <= dist)
{
dist = Vector3.Distance(p, transform.position);
point = p;
result = true;
}
}
}
return result;
}
private void OnTriggerEnter(Collider other)
{
m_IsOnWall = true;
m_Colliders.Add(other);
}
private void OnTriggerStay(Collider other)
{
}
private void OnTriggerExit(Collider other)
{
if (m_Colliders.Contains(other))
{
m_Colliders.Remove(other);
}
}
}
}
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