using UnityEngine;
namespace DitzelGames.FastIK
{
public class SampleSinMover : MonoBehaviour
{
public Vector3 Dir;
public Vector3 Start;
private void Awake()
{
Start = transform.position;
}
void Update()
{
//just move the object from a to b and back
transform.position = Start + Dir * Mathf.Sin(Time.timeSinceLevelLoad);
}
}
}