aboutsummaryrefslogtreecommitdiff
path: root/JamHelper/Assets/JamUtils/Scripts/Smooth-Motion-in-Unity/InterpolationFactorController.cs
blob: efb96f3745c595317bfa006fd0d307b97a5c6896 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
using UnityEngine;

[DisallowMultipleComponent]
[DefaultExecutionOrder(ORDER_EXECUTION)]
public class InterpolationFactorController : MonoBehaviour
{
    public const int ORDER_EXECUTION = -1000;

    private static InterpolationFactorController Instance;
    private float[] _lastFixedUpdates = new float[2];
    private int _lastIndex;

    public static float Factor { get; private set; }

    private void Awake()
    {
        if (Instance)
        {
            Destroy(this);
            Debug.LogWarning($"The '{typeof(InterpolationFactorController).Name}' is a singleton!");
            return;
        }

        Instance = this;
        Factor = 1;
    }

    private void Start()
    {
        _lastFixedUpdates = new float[2] { Time.fixedTime, Time.fixedTime };
        _lastIndex = 0;
    }

    private void FixedUpdate()
    {
        _lastIndex = NextIndex();
        _lastFixedUpdates[_lastIndex] = Time.fixedTime;
    }

    private void Update()
    {
        float lastTime = _lastFixedUpdates[_lastIndex];
        float prevTime = _lastFixedUpdates[NextIndex()];

        if (lastTime == prevTime)
        {
            Factor = 1;
            return;
        }

        Factor = (Time.time - lastTime) / (lastTime - prevTime);
    }

    private int NextIndex()
    {
        return (_lastIndex == 0) ? 1 : 0;
    }
}