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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MeshRendererOrderModifier : MonoBehaviour
{
[SerializeField] private string m_RenderLayer;
[SerializeField] private int m_RenderOrder;
private MeshRenderer m_MeshRenderer;
void Start()
{
m_MeshRenderer = GetComponent<MeshRenderer>();
if(m_MeshRenderer != null)
{
m_MeshRenderer.sortingLayerID = SortingLayer.NameToID(m_RenderLayer);
m_MeshRenderer.sortingOrder = m_RenderOrder;
}
}
}
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