diff options
author | chai <chaifix@163.com> | 2018-09-20 08:32:18 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2018-09-20 08:32:18 +0800 |
commit | 6e81b7ddf8c0b378e983c1d2a1fb6f4b43d70d9a (patch) | |
tree | 5883254d23f5d2a53eb726e76545f282d8e9f688 /build | |
parent | b6f5c98a536186eb26c81d9fecdbbbc9860be93a (diff) |
*update
Diffstat (limited to 'build')
-rw-r--r-- | build/05Font/05Font.vcxproj | 3 | ||||
-rw-r--r-- | build/libjin/libjin.vcxproj | 8 | ||||
-rw-r--r-- | build/libjin/libjin.vcxproj.filters | 18 |
3 files changed, 19 insertions, 10 deletions
diff --git a/build/05Font/05Font.vcxproj b/build/05Font/05Font.vcxproj index 5827205..2522097 100644 --- a/build/05Font/05Font.vcxproj +++ b/build/05Font/05Font.vcxproj @@ -22,7 +22,7 @@ <VCProjectVersion>15.0</VCProjectVersion> <ProjectGuid>{D1953718-E728-4A86-9CCF-8BEC1F5C5F97}</ProjectGuid> <RootNamespace>My05Font</RootNamespace> - <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion> + <WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> @@ -98,6 +98,7 @@ <IntrinsicFunctions>true</IntrinsicFunctions> <SDLCheck>true</SDLCheck> <AdditionalIncludeDirectories>$(SolutionDir)..\libjin\;$(SolutionDir)\lib\SDL2-2.0.5\include\</AdditionalIncludeDirectories> + <InlineFunctionExpansion>Default</InlineFunctionExpansion> </ClCompile> <Link> <EnableCOMDATFolding>true</EnableCOMDATFolding> diff --git a/build/libjin/libjin.vcxproj b/build/libjin/libjin.vcxproj index 6cd4b76..cba0565 100644 --- a/build/libjin/libjin.vcxproj +++ b/build/libjin/libjin.vcxproj @@ -82,18 +82,19 @@ <ClInclude Include="..\..\libjin\Filesystem\Buffer.h" /> <ClInclude Include="..\..\libjin\Filesystem\Filesystem.h" /> <ClInclude Include="..\..\libjin\Game\Game.h" /> - <ClInclude Include="..\..\libjin\Graphics\base.shader.h" /> <ClInclude Include="..\..\libjin\Graphics\Bitmap.h" /> <ClInclude Include="..\..\libjin\Graphics\Canvas.h" /> <ClInclude Include="..\..\libjin\Graphics\Color.h" /> <ClInclude Include="..\..\libjin\Graphics\Drawable.h" /> <ClInclude Include="..\..\libjin\Graphics\Font.h" /> - <ClInclude Include="..\..\libjin\Graphics\font.shader.h" /> <ClInclude Include="..\..\libjin\Graphics\FontData.h" /> <ClInclude Include="..\..\libjin\Graphics\Graphics.h" /> <ClInclude Include="..\..\libjin\Graphics\Mesh.h" /> <ClInclude Include="..\..\libjin\Graphics\OpenGL.h" /> <ClInclude Include="..\..\libjin\Graphics\Shader.h" /> + <ClInclude Include="..\..\libjin\Graphics\Shaders\base.shader.h" /> + <ClInclude Include="..\..\libjin\Graphics\Shaders\default.shader.h" /> + <ClInclude Include="..\..\libjin\Graphics\Shaders\font.shader.h" /> <ClInclude Include="..\..\libjin\Graphics\Shapes.h" /> <ClInclude Include="..\..\libjin\Graphics\Texture.h" /> <ClInclude Include="..\..\libjin\Graphics\Window.h" /> @@ -127,7 +128,7 @@ <ProjectGuid>{407E9199-D39C-4460-B218-0C29AB42483B}</ProjectGuid> <Keyword>Win32Proj</Keyword> <RootNamespace>libjin</RootNamespace> - <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion> + <WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> @@ -230,6 +231,7 @@ <SDLCheck>true</SDLCheck> <AdditionalIncludeDirectories>$(SolutionDir)\lib\SDL2-2.0.5\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <CompileAs>CompileAsCpp</CompileAs> + <InlineFunctionExpansion>Default</InlineFunctionExpansion> </ClCompile> <Link> <SubSystem>Console</SubSystem> diff --git a/build/libjin/libjin.vcxproj.filters b/build/libjin/libjin.vcxproj.filters index c84c01f..390c495 100644 --- a/build/libjin/libjin.vcxproj.filters +++ b/build/libjin/libjin.vcxproj.filters @@ -58,6 +58,9 @@ <Filter Include="3rdparty\ogl2d"> <UniqueIdentifier>{01c41441-9b31-4a63-b3dd-18b4bfdf61ac}</UniqueIdentifier> </Filter> + <Filter Include="Graphics\Shaders"> + <UniqueIdentifier>{35881367-9a40-4391-9cc2-26d2ee869b8a}</UniqueIdentifier> + </Filter> </ItemGroup> <ItemGroup> <ClCompile Include="..\..\libjin\3rdparty\GLee\GLee.c"> @@ -303,9 +306,6 @@ <ClInclude Include="..\..\libjin\Net\Socket.h"> <Filter>Net</Filter> </ClInclude> - <ClInclude Include="..\..\libjin\Graphics\base.shader.h"> - <Filter>Graphics</Filter> - </ClInclude> <ClInclude Include="..\..\libjin\Graphics\Bitmap.h"> <Filter>Graphics</Filter> </ClInclude> @@ -340,9 +340,6 @@ <ClInclude Include="..\..\libjin\Graphics\FontData.h"> <Filter>Graphics</Filter> </ClInclude> - <ClInclude Include="..\..\libjin\Graphics\font.shader.h"> - <Filter>Graphics</Filter> - </ClInclude> <ClInclude Include="..\..\libjin\Graphics\OpenGL.h"> <Filter>Graphics</Filter> </ClInclude> @@ -352,6 +349,15 @@ <ClInclude Include="..\..\libjin\3rdparty\ogl\OpenGL.h"> <Filter>3rdparty\ogl2d</Filter> </ClInclude> + <ClInclude Include="..\..\libjin\Graphics\Shaders\font.shader.h"> + <Filter>Graphics\Shaders</Filter> + </ClInclude> + <ClInclude Include="..\..\libjin\Graphics\Shaders\base.shader.h"> + <Filter>Graphics\Shaders</Filter> + </ClInclude> + <ClInclude Include="..\..\libjin\Graphics\Shaders\default.shader.h"> + <Filter>Graphics\Shaders</Filter> + </ClInclude> </ItemGroup> <ItemGroup> <None Include="..\..\libjin\README.md" /> |