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author | chai <chaifix@163.com> | 2018-10-03 18:55:29 +0800 |
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committer | chai <chaifix@163.com> | 2018-10-03 18:55:29 +0800 |
commit | c6f9d4182aaa868a72acac59cf8837f5924ed11e (patch) | |
tree | df83c8456209e7207b7d27ca288887687a72fee0 /libjin/Math/Matrix.h | |
parent | 1bfd342a90460e7360f96ea4ba7c4e02645c9b42 (diff) |
*update
Diffstat (limited to 'libjin/Math/Matrix.h')
-rw-r--r-- | libjin/Math/Matrix.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/libjin/Math/Matrix.h b/libjin/Math/Matrix.h index b9a55d4..f02e317 100644 --- a/libjin/Math/Matrix.h +++ b/libjin/Math/Matrix.h @@ -16,6 +16,8 @@ namespace math * This class is the basis for all transformations in LOVE. Althought not * really needed for 2D, it contains 4x4 elements to be compatible with * OpenGL without conversions. + * Ҫתõľ + * https://blog.csdn.net/candycat1992/article/details/8830894 **/ class Matrix { @@ -41,6 +43,8 @@ namespace math **/ ~Matrix(); + void setOrtho(float _left, float _right, float _bottom, float _top, float _near, float _far); + /** * Multiplies this Matrix with another Matrix, changing neither. * @param m The Matrix to multiply with this Matrix. |