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-rw-r--r--build/05Font/05Font.vcxproj3
-rw-r--r--build/libjin/libjin.vcxproj8
-rw-r--r--build/libjin/libjin.vcxproj.filters18
3 files changed, 19 insertions, 10 deletions
diff --git a/build/05Font/05Font.vcxproj b/build/05Font/05Font.vcxproj
index 5827205..2522097 100644
--- a/build/05Font/05Font.vcxproj
+++ b/build/05Font/05Font.vcxproj
@@ -22,7 +22,7 @@
<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{D1953718-E728-4A86-9CCF-8BEC1F5C5F97}</ProjectGuid>
<RootNamespace>My05Font</RootNamespace>
- <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
+ <WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
@@ -98,6 +98,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>$(SolutionDir)..\libjin\;$(SolutionDir)\lib\SDL2-2.0.5\include\</AdditionalIncludeDirectories>
+ <InlineFunctionExpansion>Default</InlineFunctionExpansion>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
diff --git a/build/libjin/libjin.vcxproj b/build/libjin/libjin.vcxproj
index 6cd4b76..cba0565 100644
--- a/build/libjin/libjin.vcxproj
+++ b/build/libjin/libjin.vcxproj
@@ -82,18 +82,19 @@
<ClInclude Include="..\..\libjin\Filesystem\Buffer.h" />
<ClInclude Include="..\..\libjin\Filesystem\Filesystem.h" />
<ClInclude Include="..\..\libjin\Game\Game.h" />
- <ClInclude Include="..\..\libjin\Graphics\base.shader.h" />
<ClInclude Include="..\..\libjin\Graphics\Bitmap.h" />
<ClInclude Include="..\..\libjin\Graphics\Canvas.h" />
<ClInclude Include="..\..\libjin\Graphics\Color.h" />
<ClInclude Include="..\..\libjin\Graphics\Drawable.h" />
<ClInclude Include="..\..\libjin\Graphics\Font.h" />
- <ClInclude Include="..\..\libjin\Graphics\font.shader.h" />
<ClInclude Include="..\..\libjin\Graphics\FontData.h" />
<ClInclude Include="..\..\libjin\Graphics\Graphics.h" />
<ClInclude Include="..\..\libjin\Graphics\Mesh.h" />
<ClInclude Include="..\..\libjin\Graphics\OpenGL.h" />
<ClInclude Include="..\..\libjin\Graphics\Shader.h" />
+ <ClInclude Include="..\..\libjin\Graphics\Shaders\base.shader.h" />
+ <ClInclude Include="..\..\libjin\Graphics\Shaders\default.shader.h" />
+ <ClInclude Include="..\..\libjin\Graphics\Shaders\font.shader.h" />
<ClInclude Include="..\..\libjin\Graphics\Shapes.h" />
<ClInclude Include="..\..\libjin\Graphics\Texture.h" />
<ClInclude Include="..\..\libjin\Graphics\Window.h" />
@@ -127,7 +128,7 @@
<ProjectGuid>{407E9199-D39C-4460-B218-0C29AB42483B}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>libjin</RootNamespace>
- <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
+ <WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
@@ -230,6 +231,7 @@
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>$(SolutionDir)\lib\SDL2-2.0.5\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<CompileAs>CompileAsCpp</CompileAs>
+ <InlineFunctionExpansion>Default</InlineFunctionExpansion>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
diff --git a/build/libjin/libjin.vcxproj.filters b/build/libjin/libjin.vcxproj.filters
index c84c01f..390c495 100644
--- a/build/libjin/libjin.vcxproj.filters
+++ b/build/libjin/libjin.vcxproj.filters
@@ -58,6 +58,9 @@
<Filter Include="3rdparty\ogl2d">
<UniqueIdentifier>{01c41441-9b31-4a63-b3dd-18b4bfdf61ac}</UniqueIdentifier>
</Filter>
+ <Filter Include="Graphics\Shaders">
+ <UniqueIdentifier>{35881367-9a40-4391-9cc2-26d2ee869b8a}</UniqueIdentifier>
+ </Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\libjin\3rdparty\GLee\GLee.c">
@@ -303,9 +306,6 @@
<ClInclude Include="..\..\libjin\Net\Socket.h">
<Filter>Net</Filter>
</ClInclude>
- <ClInclude Include="..\..\libjin\Graphics\base.shader.h">
- <Filter>Graphics</Filter>
- </ClInclude>
<ClInclude Include="..\..\libjin\Graphics\Bitmap.h">
<Filter>Graphics</Filter>
</ClInclude>
@@ -340,9 +340,6 @@
<ClInclude Include="..\..\libjin\Graphics\FontData.h">
<Filter>Graphics</Filter>
</ClInclude>
- <ClInclude Include="..\..\libjin\Graphics\font.shader.h">
- <Filter>Graphics</Filter>
- </ClInclude>
<ClInclude Include="..\..\libjin\Graphics\OpenGL.h">
<Filter>Graphics</Filter>
</ClInclude>
@@ -352,6 +349,15 @@
<ClInclude Include="..\..\libjin\3rdparty\ogl\OpenGL.h">
<Filter>3rdparty\ogl2d</Filter>
</ClInclude>
+ <ClInclude Include="..\..\libjin\Graphics\Shaders\font.shader.h">
+ <Filter>Graphics\Shaders</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\libjin\Graphics\Shaders\base.shader.h">
+ <Filter>Graphics\Shaders</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\libjin\Graphics\Shaders\default.shader.h">
+ <Filter>Graphics\Shaders</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\libjin\README.md" />