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-rw-r--r--build/05Font/05Font.vcxproj2
-rw-r--r--build/libjin/libjin.vcxproj7
-rw-r--r--build/libjin/libjin.vcxproj.filters15
3 files changed, 18 insertions, 6 deletions
diff --git a/build/05Font/05Font.vcxproj b/build/05Font/05Font.vcxproj
index 046472d..5827205 100644
--- a/build/05Font/05Font.vcxproj
+++ b/build/05Font/05Font.vcxproj
@@ -22,7 +22,7 @@
<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{D1953718-E728-4A86-9CCF-8BEC1F5C5F97}</ProjectGuid>
<RootNamespace>My05Font</RootNamespace>
- <WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>
+ <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
diff --git a/build/libjin/libjin.vcxproj b/build/libjin/libjin.vcxproj
index 6f3f11b..7e7051c 100644
--- a/build/libjin/libjin.vcxproj
+++ b/build/libjin/libjin.vcxproj
@@ -38,6 +38,8 @@
<ClCompile Include="..\..\libjin\Graphics\Drawable.cpp" />
<ClCompile Include="..\..\libjin\Graphics\Font.cpp" />
<ClCompile Include="..\..\libjin\Graphics\FontData.cpp" />
+ <ClCompile Include="..\..\libjin\Graphics\Mesh.cpp" />
+ <ClCompile Include="..\..\libjin\Graphics\OpenGL.cpp" />
<ClCompile Include="..\..\libjin\Graphics\Shader.cpp" />
<ClCompile Include="..\..\libjin\Graphics\Shapes.cpp" />
<ClCompile Include="..\..\libjin\Graphics\Texture.cpp" />
@@ -88,7 +90,8 @@
<ClInclude Include="..\..\libjin\Graphics\font.shader.h" />
<ClInclude Include="..\..\libjin\Graphics\FontData.h" />
<ClInclude Include="..\..\libjin\Graphics\Graphics.h" />
- <ClInclude Include="..\..\libjin\Graphics\jin_opengl.h" />
+ <ClInclude Include="..\..\libjin\Graphics\Mesh.h" />
+ <ClInclude Include="..\..\libjin\Graphics\OpenGL.h" />
<ClInclude Include="..\..\libjin\Graphics\Shader.h" />
<ClInclude Include="..\..\libjin\Graphics\Shapes.h" />
<ClInclude Include="..\..\libjin\Graphics\Texture.h" />
@@ -123,7 +126,7 @@
<ProjectGuid>{407E9199-D39C-4460-B218-0C29AB42483B}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>libjin</RootNamespace>
- <WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>
+ <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
diff --git a/build/libjin/libjin.vcxproj.filters b/build/libjin/libjin.vcxproj.filters
index aa09b0c..8a02ed1 100644
--- a/build/libjin/libjin.vcxproj.filters
+++ b/build/libjin/libjin.vcxproj.filters
@@ -159,6 +159,12 @@
<ClCompile Include="..\..\libjin\Graphics\FontData.cpp">
<Filter>Graphics</Filter>
</ClCompile>
+ <ClCompile Include="..\..\libjin\Graphics\OpenGL.cpp">
+ <Filter>Graphics</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\libjin\Graphics\Mesh.cpp">
+ <Filter>Graphics</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\libjin\3rdparty\GLee\GLee.h">
@@ -306,9 +312,6 @@
<ClInclude Include="..\..\libjin\Graphics\Shapes.h">
<Filter>Graphics</Filter>
</ClInclude>
- <ClInclude Include="..\..\libjin\Graphics\jin_opengl.h">
- <Filter>Graphics</Filter>
- </ClInclude>
<ClInclude Include="..\..\libjin\jin_configuration.h" />
<ClInclude Include="..\..\libjin\Game\Game.h">
<Filter>Game</Filter>
@@ -337,6 +340,12 @@
<ClInclude Include="..\..\libjin\Graphics\font.shader.h">
<Filter>Graphics</Filter>
</ClInclude>
+ <ClInclude Include="..\..\libjin\Graphics\OpenGL.h">
+ <Filter>Graphics</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\libjin\Graphics\Mesh.h">
+ <Filter>Graphics</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\libjin\README.md" />