diff options
Diffstat (limited to 'test/02Audio/main.cpp')
| -rw-r--r-- | test/02Audio/main.cpp | 70 | 
1 files changed, 70 insertions, 0 deletions
| diff --git a/test/02Audio/main.cpp b/test/02Audio/main.cpp new file mode 100644 index 0000000..4576cfa --- /dev/null +++ b/test/02Audio/main.cpp @@ -0,0 +1,70 @@ +#include <iostream> +#include "jin.h" + +using namespace jin::core; +using namespace jin::graphics; +using namespace jin::input; +using namespace jin::audio; + +void onEvent(jin::input::Event* e) +{ +    static Game* game = Game::get(); +    if (e->type == EventType::QUIT) +        game->stop(); +} + +void onUpdate(int ms) +{ + +} + +void onDraw() +{ + +} + +int main(int argc, char* argv[]) +{ +    Game* game = Game::get(); +    Game::Setting setting; +    setting.eventHandler = onEvent; +    setting.updater = onUpdate; +    setting.drawer = onDraw; +    setting.loader = nullptr; +    game->init(&setting); + +    Window* wnd = Window::get(); +    Window::Setting wndSetting; +    wndSetting.width = 600; +    wndSetting.height = 512; +    wndSetting.title = "test"; +    wndSetting.fps = 60; +    wndSetting.vsync = false; +    wndSetting.fullscreen = false; +    wndSetting.resizable = false; +    wnd->init(&wndSetting); + +    SDLAudio* audio = SDLAudio::get(); +    SDLAudio::Setting audioSetting; +    audioSetting.samplerate = 44100; +    audioSetting.samples = 44100; +    audio->init(&audioSetting); + +    SDLSource* src = SDLSource::createSource("a.ogg"); +    src->play(); +    src->setLoop(false); + +    SDLSource* src2 = SDLSource::createSource("a.wav"); +    src2->setLoop(true); +    src2->play(); + +    audio->setVolume(0.7); + +    game->run(); + +    game->quit(); +    audio->quit(); +    wnd->quit(); + +    return 0; +}
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