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#ifndef __LIBJIN_OPENGL_H
#define __LIBJIN_OPENGL_H
#include <vector>
#include "../3rdparty/GLee/GLee.h"
#include "Color.h"
namespace jin
{
namespace graphics
{
/* 2d wrap of opengl 3.0 */
class OpenGL
{
public:
OpenGL();
void bindTexture(GLuint texture);
private:
std::vector<Color> color;
~OpenGL();
};
/* OpenGL instance singleton */
extern OpenGL gl;
}
}
#endif
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