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path: root/libjin/Graphics/Texture.cpp
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#include "../modules.h"
#if LIBJIN_MODULES_RENDER

#include <fstream>
#include "texture.h"
#include "../utils/utils.h"
#include "../Math/Math.h"

namespace jin
{
namespace graphics
{

    using namespace jin::math;

    /*static*/ Texture* Texture::createTexture(Bitmap* bitmap)
    {
        Texture* tex = new Texture();
        const Color* pixels = bitmap->getPixels();
        tex->size.w = bitmap->getWidth();
        tex->size.h = bitmap->getHeight();
        unsigned int w = tex->size.w;
        unsigned int h = tex->size.h;

        glGenTextures(1, &tex->texture);
        glBindTexture(GL_TEXTURE_2D, tex->texture);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);

        tex->vertCoord[0] = 0; tex->vertCoord[1] = 1;
        tex->vertCoord[2] = 0; tex->vertCoord[3] = h;
        tex->vertCoord[4] = w; tex->vertCoord[5] = h;
        tex->vertCoord[6] = w; tex->vertCoord[7] = 1;

        tex->textCoord[0] = 0; tex->textCoord[1] = 0;
        tex->textCoord[2] = 0; tex->textCoord[3] = 1;
        tex->textCoord[4] = 1; tex->textCoord[5] = 1;
        tex->textCoord[6] = 1; tex->textCoord[7] = 0;

        return tex;
    }

    Texture::Texture()
        : Drawable()
    {
    }

    Texture::~Texture()
    {
    }

} // graphics
} // jin

#endif // LIBJIN_MODULES_RENDER