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#include "../jin_configuration.h"
#if LIBJIN_MODULES_RENDER
#include <fstream>
#include "texture.h"
#include "../utils/utils.h"
#include "../Math/Math.h"
namespace jin
{
namespace graphics
{
using namespace jin::math;
/*static*/ Texture* Texture::createTexture(Bitmap* bitmap)
{
Texture* tex = new Texture(bitmap);
return tex;
}
Texture::Texture(const Bitmap* bitmap)
: Drawable(bitmap->getWidth(), bitmap->getHeight())
{
unsigned int w = size.w;
unsigned int h = size.h;
const Color* pixels = bitmap->getPixels();
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
glBindTexture(GL_TEXTURE_2D, 0);
}
Texture::~Texture()
{
}
} // graphics
} // jin
#endif // LIBJIN_MODULES_RENDER
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