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path: root/libjin/Graphics/Texture.cpp
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#include "../jin_configuration.h"
#if LIBJIN_MODULES_RENDER

#include <fstream>
#include "texture.h"
#include "../utils/utils.h"
#include "../Math/Math.h"

namespace jin
{
    namespace graphics
    {

        using namespace jin::math;

        /*static*/ Texture* Texture::createTexture(Bitmap* bitmap)
        {
            Texture* tex = new Texture(bitmap);
            return tex;
        }

        Texture::Texture(const Bitmap* bitmap)
            : Drawable(bitmap->getWidth(), bitmap->getHeight())
        {
            unsigned int w = size.w;
            unsigned int h = size.h;
            const Color* pixels = bitmap->getPixels();

            glGenTextures(1, &texture);
            glBindTexture(GL_TEXTURE_2D, texture);
            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
            glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);

            glBindTexture(GL_TEXTURE_2D, 0);
        }

        Texture::~Texture()
        {
        }

    } // graphics
} // jin

#endif // LIBJIN_MODULES_RENDER