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#include <iostream>
#include "jin.h"

using namespace jin::core;
using namespace jin::graphics;
using namespace jin::input;
using namespace jin::thread;

void onEvent(jin::input::Event* e)
{
    static Game* game = Game::get();
    if (e->type == EventType::QUIT)
        game->stop();
}

void onUpdate(int ms)
{

}

void onDraw()
{
    
}

int main(int argc, char* argv[])
{
    Game* game = Game::get();
    Game::Setting setting;
    setting.eventHandler = onEvent;
    setting.updater = onUpdate;
    setting.drawer = onDraw;
    game->init(&setting);

    Window* wnd = Window::get();
    Window::Setting wndSetting;
    wndSetting.width = 600; 
    wndSetting.height = 512;
    wndSetting.title = "test";
    wndSetting.fps = 60;
    wndSetting.vsync = false; 
    wndSetting.fullscreen = false;
    wndSetting.resizable = true;
    wnd->init(&wndSetting);

    //Thread* thread = new Thread();

    game->run();
    game->quit();
    wnd->quit();
    
    return 0;
}