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#include <iostream>
#include "jin.h"
using namespace jin::core;
using namespace jin::graphics;
using namespace jin::input;
using namespace jin::audio;
void onEvent(jin::input::Event* e)
{
static Game* game = Game::get();
if (e->type == EventType::QUIT)
game->stop();
}
void onUpdate(float dt)
{
}
void onDraw()
{
}
int main(int argc, char* argv[])
{
Game* game = Game::get();
Game::Setting setting;
setting.eventHandler = onEvent;
setting.updater = onUpdate;
setting.drawer = onDraw;
setting.loader = nullptr;
game->init(&setting);
Window* wnd = Window::get();
Window::Setting wndSetting;
wndSetting.width = 600;
wndSetting.height = 512;
wndSetting.title = "test";
wndSetting.fps = 60;
wndSetting.vsync = false;
wndSetting.fullscreen = false;
wndSetting.resizable = false;
wnd->init(&wndSetting);
SDLAudio* audio = SDLAudio::get();
SDLAudio::Setting audioSetting;
audioSetting.samplerate = 44100;
audioSetting.samples = 44100;
audio->init(&audioSetting);
SDLSource* src = SDLSource::createSource("a.ogg");
src->play();
src->setLoop(false);
SDLSource* src2 = SDLSource::createSource("a.wav");
src2->setLoop(true);
src2->play();
audio->setVolume(0.7);
game->run();
game->quit();
audio->quit();
wnd->quit();
return 0;
}
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