aboutsummaryrefslogtreecommitdiff
path: root/test/05Font/main.cpp
blob: 58c13ac9706a5fcfa80b00850879d0962848504a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
#include <iostream>
#include "jin.h"

using namespace jin::core;
using namespace jin::graphics;
using namespace jin::input;
using namespace jin::audio;
using namespace jin::filesystem;
Font* font = nullptr;
Canvas* canvas;
FontData* data = nullptr;
void onLoad()
{
    Filesystem* fs = Filesystem::get();
    fs->mount("D:/Jin/libjin/min/build/Debug");
    Buffer buffer;
    fs->read("font.ttf", &buffer);
    data = FontData::createFontData((const unsigned char*)buffer.data, buffer.size);
    font = Font::createFont(data, 50);
    //canvas = Canvas::createCanvas(100, 100);
}

void onEvent(jin::input::Event* e)
{
    static Game* game = Game::get();
    if (e->type == EventType::QUIT)
        game->stop();
}

void onUpdate(int ms)
{

}

void onDraw()
{
    glColor4f(32 / 255.f, 32 / 255.f, 32 / 255.f, 1);
    rect(FILL, 0, 0, 500, 500);
    glColor4f(1, 1, 1, 1);
    //Canvas::bind(canvas);
    if (font != nullptr)
    {
        glColor4f(1, 1, 0, 1);
        //font->print(u8"ԴZ󤸤Τ", 0, 0);
        font->print(u8"Դ", 0, 0);
        glColor4f(1, 1, 1, 1);
    }
    //Canvas::unbind();
    //canvas->draw(0, 0, 2, 2, 0);
}

int main(int argc, char* argv[])
{
    Game* game = Game::get();
    Game::Setting setting;
    setting.loader = onLoad;
    setting.eventHandler = onEvent;
    setting.updater = onUpdate;
    setting.drawer = onDraw;
    game->init(&setting);

    Window* wnd = Window::get();
    Window::Setting wndSetting;
    wndSetting.width = 600;
    wndSetting.height = 512;
    wndSetting.title = "test";
    wndSetting.fps = 60;
    wndSetting.vsync = false;
    wndSetting.fullscreen = false;
    wndSetting.resizable = false;
    wnd->init(&wndSetting);

    game->run();

    game->quit();
    wnd->quit();

    return 0;
}