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path: root/test/05Font/main.cpp
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#include <iostream>
#include "jin.h"

using namespace jin::core;
using namespace jin::graphics;
using namespace jin::input;
using namespace jin::audio;
using namespace jin::filesystem;
Font* font = nullptr;
Canvas* canvas;
FontData* data = nullptr;
JSLProgram* shader = nullptr;
float dt;
void onLoad()
{
    const char* program = R"(
uniform float dt; 
Color effect(Color col, Texture tex, vec2 uv, vec2 screen)
{
    float a = Texel(tex, uv).a;
    return Color(col.rgb, a/5);
}
    )";
    shader = JSLProgram::createJSLProgram(program);
    Filesystem* fs = Filesystem::get();
    fs->mount("../Debug");
    Buffer buffer;
    fs->read("simhei.ttf", &buffer);
    data = FontData::createFontData((const unsigned char*)buffer.data, buffer.size);
    font = Font::createFont(data, 14);
    //canvas = Canvas::createCanvas(100, 100);
}

void onEvent(jin::input::Event* e)
{
    static Game* game = Game::get();
    if (e->type == EventType::QUIT)
        game->stop();
}

void onUpdate(int ms)
{
    dt += ms / (float)1000;
}

void onDraw()
{
    glColor4f(32 / 255.f, 32 / 255.f, 32 / 255.f, 1);
    rect(FILL, 0, 0, 500, 500);
    glColor4f(1, 1, 1, 1);
    shader->use();
    shader->sendFloat("dt", dt);
    //Canvas::bind(canvas);
    if (font != nullptr)
    {
        glColor4f(1, 1, 1, 1);
        font->print(u8"Hello,你好\n啊 world!", 10, 10);
        //font->print(u8"Привет мир!", 10, 10 + 15 * 1);
        //font->print(u8"こんにちは世界!", 10, 10 + 15 * 2);
        //font->print(u8"你好世界!", 10, 10 + 15*3);
        glColor4f(1, 1, 1, 1);
    }
    shader->unuse();
    //Canvas::unbind();
    //canvas->draw(0, 0, 2, 2, 0);
}

int main(int argc, char* argv[])
{
    Game* game = Game::get();
    Game::Setting setting;
    setting.loader = onLoad;
    setting.eventHandler = onEvent;
    setting.updater = onUpdate;
    setting.drawer = onDraw;
    game->init(&setting);

    Window* wnd = Window::get();
    Window::Setting wndSetting;
    wndSetting.width = 600;
    wndSetting.height = 512;
    wndSetting.title = "Jin v0.1.1";
    wndSetting.fps = 60;
    wndSetting.vsync = false;
    wndSetting.fullscreen = false;
    wndSetting.resizable = false;
    wnd->init(&wndSetting);

    game->run();

    game->quit();
    wnd->quit();

    return 0;
}