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/*
** $Id: lstate.h,v 2.82.1.1 2013/04/12 18:48:47 roberto Exp $
** Global State
** See Copyright Notice in lua.h
*/
#ifndef lstate_h
#define lstate_h
#include "lua.h"
#include "lobject.h"
#include "ltm.h"
#include "lzio.h"
/*
** Some notes about garbage-collected objects: All objects in Lua must
** be kept somehow accessible until being freed.
**
** Lua keeps most objects linked in list g->allgc. The link uses field
** 'next' of the CommonHeader.
**
** Strings are kept in several lists headed by the array g->strt.hash.
**
** Open upvalues are not subject to independent garbage collection. They
** are collected together with their respective threads. Lua keeps a
** double-linked list with all open upvalues (g->uvhead) so that it can
** mark objects referred by them. (They are always gray, so they must
** be remarked in the atomic step. Usually their contents would be marked
** when traversing the respective threads, but the thread may already be
** dead, while the upvalue is still accessible through closures.)
**
** Objects with finalizers are kept in the list g->finobj.
**
** The list g->tobefnz links all objects being finalized.
*/
struct lua_longjmp; /* defined in ldo.c */
/* extra stack space to handle TM calls and some other extras */
#define EXTRA_STACK 5
#define BASIC_STACK_SIZE (2*LUA_MINSTACK)
/* kinds of Garbage Collection */
#define KGC_NORMAL 0
#define KGC_EMERGENCY 1 /* gc was forced by an allocation failure */
#define KGC_GEN 2 /* generational collection */
// saw 字符串哈希表,用来快速查找字符串
// 相同的短字符串在同一个 lua state 中只存储一份
// 被引用 1 次
typedef struct stringtable {
GCObject **hash;
lu_int32 nuse; /* number of elements */
int size;
} stringtable;
/*
** information about a call
*/
typedef struct CallInfo {
StkId func; /* function index in the stack */
StkId top; /* top for this function */
struct CallInfo *previous, *next; /* dynamic call link */
short nresults; /* expected number of results from this function */
lu_byte callstatus;
ptrdiff_t extra;
union {
struct { /* only for Lua functions */
StkId base; /* base for this function */
const Instruction *savedpc;
} l;
struct { /* only for C functions */
int ctx; /* context info. in case of yields */
lua_CFunction k; /* continuation in case of yields */
ptrdiff_t old_errfunc;
lu_byte old_allowhook;
lu_byte status;
} c;
} u;
} CallInfo;
/*
** Bits in CallInfo status
*/
#define CIST_LUA (1<<0) /* call is running a Lua function */
#define CIST_HOOKED (1<<1) /* call is running a debug hook */
#define CIST_REENTRY (1<<2) /* call is running on same invocation of
luaV_execute of previous call */
#define CIST_YIELDED (1<<3) /* call reentered after suspension */
#define CIST_YPCALL (1<<4) /* call is a yieldable protected call */
#define CIST_STAT (1<<5) /* call has an error status (pcall) */
#define CIST_TAIL (1<<6) /* call was tail called */
#define CIST_HOOKYIELD (1<<7) /* last hook called yielded */
#define isLua(ci) ((ci)->callstatus & CIST_LUA)
/*
** `global state', shared by all threads of this state
*/
typedef struct global_State {
// 从 lua_newstate 传过来的用户自定义内存分配函数(或luaL_newstate中传入的默认分配函数)
lua_Alloc frealloc; /* function to reallocate memory */
void *ud; /* auxiliary data to `frealloc' */
// 实际分配的总大小与需要回收的内存(GCdebt)的差值
lu_mem totalbytes; /* number of bytes currently allocated - GCdebt */
// 需要回收的内存大小。用来决策GC的关键量,如果不为0就会触发GC
l_mem GCdebt; /* bytes allocated not yet compensated by the collector */
lu_mem GCmemtrav; /* memory traversed by the GC */
// 使用中的内存的估计值
lu_mem GCestimate; /* an estimate of the non-garbage memory in use */
// 全局字符串表
stringtable strt; /* hash table for strings */
// 注册表,用来管理全局数据
TValue l_registry;
unsigned int seed; /* randomized seed for hashes */
lu_byte currentwhite;
lu_byte gcstate; /* state of garbage collector */
lu_byte gckind; /* kind of GC running */
lu_byte gcrunning; /* true if GC is running */
int sweepstrgc; /* position of sweep in `strt' */
GCObject *allgc; /* list of all collectable objects */
GCObject *finobj; /* list of collectable objects with finalizers */
GCObject **sweepgc; /* current position of sweep in list 'allgc' */
GCObject **sweepfin; /* current position of sweep in list 'finobj' */
GCObject *gray; /* list of gray objects */
GCObject *grayagain; /* list of objects to be traversed atomically */
GCObject *weak; /* list of tables with weak values */
GCObject *ephemeron; /* list of ephemeron tables (weak keys) */
GCObject *allweak; /* list of all-weak tables */
GCObject *tobefnz; /* list of userdata to be GC */
UpVal uvhead; /* head of double-linked list of all open upvalues */
// 虚拟机执行过程中共用的缓冲区,比如处理字符串,源代码解析。
// 这是很有用的一点,因为虚拟机在一个线程里,所以可以只维护一个公用的buff,不会有同步问题
// 在内部需要时,总是重复利用这个指针指向的临时空间
Mbuffer buff; /* temporary buffer for string concatenation */
int gcpause; /* size of pause between successive GCs */
int gcmajorinc; /* pause between major collections (only in gen. mode) */
int gcstepmul; /* GC `granularity' */
lua_CFunction panic; /* to be called in unprotected errors */
// 主线程
struct lua_State *mainthread;
const lua_Number *version; /* pointer to version number */
TString *memerrmsg; /* memory-error message */
TString *tmname[TM_N]; /* array with tag-method names */
struct Table *mt[LUA_NUMTAGS]; /* metatables for basic types */
} global_State;
/*
** `per thread' state
*/
struct lua_State {
CommonHeader;
lu_byte status;
StkId top; /* first free slot in the stack */
global_State *l_G;
CallInfo *ci; /* call info for current function */
const Instruction *oldpc; /* last pc traced */
StkId stack_last; /* last free slot in the stack */
StkId stack; /* stack base */
int stacksize;
unsigned short nny; /* number of non-yieldable calls in stack */
unsigned short nCcalls; /* number of nested C calls */
lu_byte hookmask;
lu_byte allowhook;
int basehookcount;
int hookcount;
lua_Hook hook;
GCObject *openupval; /* list of open upvalues in this stack */
GCObject *gclist;
struct lua_longjmp *errorJmp; /* current error recover point */
ptrdiff_t errfunc; /* current error handling function (stack index) */
CallInfo base_ci; /* CallInfo for first level (C calling Lua) */
};
#define G(L) (L->l_G)
/*
** Union of all collectable objects
*/
union GCObject {
GCheader gch; /* common header */
union TString ts;
union Udata u;
union Closure cl;
struct Table h;
struct Proto p;
struct UpVal uv;
struct lua_State th; /* thread */
};
#define gch(o) (&(o)->gch)
/* macros to convert a GCObject into a specific value */
#define rawgco2ts(o) \
check_exp(novariant((o)->gch.tt) == LUA_TSTRING, &((o)->ts))
#define gco2ts(o) (&rawgco2ts(o)->tsv)
#define rawgco2u(o) check_exp((o)->gch.tt == LUA_TUSERDATA, &((o)->u))
#define gco2u(o) (&rawgco2u(o)->uv)
#define gco2lcl(o) check_exp((o)->gch.tt == LUA_TLCL, &((o)->cl.l))
#define gco2ccl(o) check_exp((o)->gch.tt == LUA_TCCL, &((o)->cl.c))
#define gco2cl(o) \
check_exp(novariant((o)->gch.tt) == LUA_TFUNCTION, &((o)->cl))
#define gco2t(o) check_exp((o)->gch.tt == LUA_TTABLE, &((o)->h))
#define gco2p(o) check_exp((o)->gch.tt == LUA_TPROTO, &((o)->p))
#define gco2uv(o) check_exp((o)->gch.tt == LUA_TUPVAL, &((o)->uv))
#define gco2th(o) check_exp((o)->gch.tt == LUA_TTHREAD, &((o)->th))
/* macro to convert any Lua object into a GCObject */
#define obj2gco(v) (cast(GCObject *, (v)))
/* actual number of total bytes allocated */
#define gettotalbytes(g) ((g)->totalbytes + (g)->GCdebt)
LUAI_FUNC void luaE_setdebt (global_State *g, l_mem debt);
LUAI_FUNC void luaE_freethread (lua_State *L, lua_State *L1);
LUAI_FUNC CallInfo *luaE_extendCI (lua_State *L);
LUAI_FUNC void luaE_freeCI (lua_State *L);
#endif
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