diff options
author | chai <215380520@qq.com> | 2023-05-12 10:32:11 +0800 |
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committer | chai <215380520@qq.com> | 2023-05-12 10:32:11 +0800 |
commit | 2fc9585797067730f28b03b0727bf05f9deed091 (patch) | |
tree | 8807e37b85ba922045eaa17ac445dd0a1d2d730c /WorldlineKeepers/Assets/Bundle/materials/sprite_shear.mat | |
parent | 2a1cd4fda8a4a8e649910d16b4dfa1ce7ae63543 (diff) |
+ worldline keepers
Diffstat (limited to 'WorldlineKeepers/Assets/Bundle/materials/sprite_shear.mat')
-rw-r--r-- | WorldlineKeepers/Assets/Bundle/materials/sprite_shear.mat | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/WorldlineKeepers/Assets/Bundle/materials/sprite_shear.mat b/WorldlineKeepers/Assets/Bundle/materials/sprite_shear.mat new file mode 100644 index 0000000..9bddf30 --- /dev/null +++ b/WorldlineKeepers/Assets/Bundle/materials/sprite_shear.mat @@ -0,0 +1,49 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 8 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: sprite_shear + m_Shader: {fileID: 4800000, guid: 3a30196f81f815341bf5f2cae1e3b4bb, type: 3} + m_ValidKeywords: [] + m_InvalidKeywords: [] + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: {} + disabledShaderPasses: [] + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _AlphaTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MaskTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _NormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] + m_Floats: + - PixelSnap: 0 + - _EnableExternalAlpha: 0 + - _HorizontalSkew: 0.42 + - _VerticalSkew: 0 + m_Colors: + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _Flip: {r: 1, g: 1, b: 1, a: 1} + - _RendererColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] |