diff options
author | chai <215380520@qq.com> | 2023-05-12 10:32:11 +0800 |
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committer | chai <215380520@qq.com> | 2023-05-12 10:32:11 +0800 |
commit | 2fc9585797067730f28b03b0727bf05f9deed091 (patch) | |
tree | 8807e37b85ba922045eaa17ac445dd0a1d2d730c /WorldlineKeepers/Assets/Scripts/Physics/FastCircleCollider.cs | |
parent | 2a1cd4fda8a4a8e649910d16b4dfa1ce7ae63543 (diff) |
+ worldline keepers
Diffstat (limited to 'WorldlineKeepers/Assets/Scripts/Physics/FastCircleCollider.cs')
-rw-r--r-- | WorldlineKeepers/Assets/Scripts/Physics/FastCircleCollider.cs | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/WorldlineKeepers/Assets/Scripts/Physics/FastCircleCollider.cs b/WorldlineKeepers/Assets/Scripts/Physics/FastCircleCollider.cs new file mode 100644 index 0000000..dde49f9 --- /dev/null +++ b/WorldlineKeepers/Assets/Scripts/Physics/FastCircleCollider.cs @@ -0,0 +1,82 @@ +using mh; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class FastCircleCollider : MonoBehaviour, IQuadTreeObject +{ + + [SerializeField] private ColliderType m_Type; + [SerializeField] private float m_Radius; + [SerializeField] private Vector2 m_Offset; + + public Vector2 center + { + get + { + Vector3 pos = transform.position + m_Offset.ToVector3(); + return pos; + } + } + + public float radius => m_Radius; + + public Vector4 bound + { + get + { + Vector3 pos = transform.position + m_Offset.ToVector3(); + Vector4 b = new Vector4(); + b.x = pos.x; + b.y = pos.y; + b.z = m_Radius * 2; + b.w = m_Radius * 2; + return b; + } + } + + public Vector3 circle + { + get + { + Vector3 c = new Vector3(); + Vector2 ct = center; + c.x = ct.x; + c.y = ct.y; + c.z = radius; + return c; + } + } + + public Vector2 offset => m_Offset; + + public void Awake() + { + if(m_Type == ColliderType.Collider) + { + PhysicsManager.Instance.AddCollider(this); + } + else if(m_Type == ColliderType.Hurtbox) + { + PhysicsManager.Instance.AddHurtboxes(this); + } + } + + public void OnDestroy() + { + if (m_Type == ColliderType.Collider) + { + PhysicsManager.Instance.RemoveCollider(this); + } + else if (m_Type == ColliderType.Hurtbox) + { + PhysicsManager.Instance.RemoveHurtbox(this); + } + } + + private void OnDrawGizmos() + { + Gizmos.DrawWireSphere(transform.position + m_Offset.ToVector3(), m_Radius); + } + +}
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