diff options
author | chai <215380520@qq.com> | 2023-05-12 10:32:11 +0800 |
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committer | chai <215380520@qq.com> | 2023-05-12 10:32:11 +0800 |
commit | 2fc9585797067730f28b03b0727bf05f9deed091 (patch) | |
tree | 8807e37b85ba922045eaa17ac445dd0a1d2d730c /WorldlineKeepers/Assets/Scripts/Projectiles/BladeScript.cs | |
parent | 2a1cd4fda8a4a8e649910d16b4dfa1ce7ae63543 (diff) |
+ worldline keepers
Diffstat (limited to 'WorldlineKeepers/Assets/Scripts/Projectiles/BladeScript.cs')
-rw-r--r-- | WorldlineKeepers/Assets/Scripts/Projectiles/BladeScript.cs | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/WorldlineKeepers/Assets/Scripts/Projectiles/BladeScript.cs b/WorldlineKeepers/Assets/Scripts/Projectiles/BladeScript.cs new file mode 100644 index 0000000..5a37e4a --- /dev/null +++ b/WorldlineKeepers/Assets/Scripts/Projectiles/BladeScript.cs @@ -0,0 +1,85 @@ +using mh; +using MH; +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class BladeScript : ProjectileBase +{ + [NonSerialized] public float life; + + public Vector2 dir; + + private static List<IQuadTreeObject> collisions = new List<IQuadTreeObject>(); + + private FastCircleCollider collider; + + private SpriteRenderer sr + { + get + { + return this.gameObject.GetComponent<SpriteRenderer>(); + } + } + + public void Start() + { + collider = GetComponent<FastCircleCollider>(); + Invoke("DestroySelf", life); + // Attack(); + } + + void DestroySelf() + { + Destroy(this.gameObject); + } + + public void Update() + { + Color c = sr.color; + c.a *= 0.99f; + sr.color = c; + + transform.localRotation *= Quaternion.Euler(0, 0, 20); + + transform.position += (dir * Time.deltaTime * 10f).ToVector3(); + } + + public void SetFlip(bool flip) + { + sr.flipX = flip; + } + + public void Attack() + { + Vector3 pos = transform.position; + if (PhysicsManager.Instance.RetriveHurtboxes(ref collisions, new Vector4(pos.x, pos.y, 2, 2))) + { + for (int i = 0; i < collisions.Count; i++) + { + var col = collisions[i] as MonoBehaviour; + if (col != null) + { + if (col is FastBoxCollider) + { + var box = col as FastBoxCollider; + if (box != null) + { + if (PhysicsManager.BoxVsCircle(box.box, collider.circle)) + { + GameObject.Destroy(box.gameObject); + } + } + } + } + } + } + } + + public void FixedUpdate() + { + Attack(); + } + +} |