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authorchai <215380520@qq.com>2023-05-18 19:20:17 +0800
committerchai <215380520@qq.com>2023-05-18 19:20:17 +0800
commit5bb5da4caebfdc8627e331b4eb5c53457316ec44 (patch)
treea8dd5d9eea5c563f68f30da397cb890978cbd10a /WorldlineKeepers/Assets/Scripts/Tools/Statemachine/BasicStatemachine.cs
parentc66fe8c43a368eb4b23aa1e3104019aabf9e2274 (diff)
*misc
Diffstat (limited to 'WorldlineKeepers/Assets/Scripts/Tools/Statemachine/BasicStatemachine.cs')
-rw-r--r--WorldlineKeepers/Assets/Scripts/Tools/Statemachine/BasicStatemachine.cs251
1 files changed, 251 insertions, 0 deletions
diff --git a/WorldlineKeepers/Assets/Scripts/Tools/Statemachine/BasicStatemachine.cs b/WorldlineKeepers/Assets/Scripts/Tools/Statemachine/BasicStatemachine.cs
new file mode 100644
index 0000000..15ab82c
--- /dev/null
+++ b/WorldlineKeepers/Assets/Scripts/Tools/Statemachine/BasicStatemachine.cs
@@ -0,0 +1,251 @@
+using UnityEngine;
+using System.Collections;
+using System.Collections.Generic;
+using Newtonsoft.Json.Utilities;
+
+namespace WK
+{
+ /// <summary>
+ /// 一般状态机
+ /// </summary>
+ public class BasicStatemachine
+ {
+ public delegate void StateEvent();
+ public delegate bool StateFinishChecker();
+ public class State
+ {
+ public BasicStatemachine owner;
+ public int stateId;
+
+ public virtual void BeginState()
+ {
+ //reserve function
+ }
+ public virtual void EndState()
+ {
+ //reserve function
+ }
+ //时间单位是毫秒
+ public virtual bool UpdateState(int deltaTimeMS)
+ {
+ return true;
+ }
+ }
+
+ private Dictionary<int/*state id*/, State> stateDic = new Dictionary<int/*state id*/, State>();
+ private int currentStateId = -1;
+ private int stateIdDistributor = 0;
+
+ private int recordLastStateId = -1;
+
+ public int RegisterState(State newState)
+ {
+ if (newState != null)
+ {
+ if (stateIdDistributor + 1 > int.MaxValue)
+ {
+ LogHelper.LogError("状态机添加状态失败:一个状态机中添加了过多的状态!");
+ return -1;
+ }
+
+ stateIdDistributor++;
+ if (!stateDic.ContainsKey(stateIdDistributor))
+ {
+ stateDic.Add(stateIdDistributor, newState);
+ newState.owner = this;
+ newState.stateId = stateIdDistributor;
+ return stateIdDistributor;
+ }
+ }
+ LogHelper.LogError("状态机添加状态失败:无效的新状态或新状态已存在!");
+ return -1;
+ }
+
+ public bool RemoveState(State toBeRemoveState)
+ {
+ if (toBeRemoveState != null)
+ return RemoveState(toBeRemoveState.stateId);
+ LogHelper.LogError("状态机删除状态失败:无效的状态!");
+ return false;
+ }
+
+ public bool RemoveState(int stateId)
+ {
+ if (stateDic.ContainsKey(stateId))
+ {
+ stateDic.Remove(stateId);
+ return true;
+ }
+ LogHelper.LogError("状态机删除状态失败:该状态不存在!");
+ return false;
+ }
+
+ public bool Begin(int beginStateId)
+ {
+ if (!HasBegin())
+ {
+ ForceGoToState(beginStateId, false);
+ return true;
+ }
+
+ return false;
+ }
+
+ public bool Stop()
+ {
+ if (HasBegin())
+ {
+ ForceGoToState(-1);
+ return true;
+ }
+
+ return false;
+ }
+
+ public bool GoToState(int newStateId, bool skipBeginFunc = false, bool forceLoad = false)
+ {
+ if (HasBegin())
+ {
+ return ForceGoToState(newStateId, skipBeginFunc, forceLoad);
+ }
+ return false;
+ }
+
+ private bool ForceGoToState(int newStateId)
+ {
+ return ForceGoToState(newStateId, false);
+ }
+ private bool ForceGoToState(int newStateId, bool skipBeginFunc, bool bForce = false)
+ {
+ if (currentStateId != newStateId || bForce)
+ {
+ OnStateEnd(currentStateId);
+ currentStateId = newStateId;
+ if (!skipBeginFunc) OnStateBegin(currentStateId);
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ /// <summary>
+ ///
+ /// </summary>
+ /// <param name="filterState">剔除的state</param>
+ public void RecordCurrentState(int filterState)
+ {
+ if (currentStateId != filterState)
+ {
+ recordLastStateId = currentStateId;
+ }
+ }
+
+ public void ClearRecordState()
+ {
+ recordLastStateId = -1;
+ }
+
+ public void RevertToRecordState(int fallbackState, bool skipBeginFunc, bool bForce = false)
+ {
+ if (recordLastStateId >= 0 && stateDic.ContainsKey(recordLastStateId))
+ {
+ GoToState(recordLastStateId, skipBeginFunc, bForce);
+ }
+ else if (fallbackState >= 0 && stateDic.ContainsKey(fallbackState))
+ {
+ GoToState(fallbackState, skipBeginFunc, bForce);
+ }
+ }
+
+
+ //时间单位是毫秒
+ public void OnUpdate(int mSecDeltaTime)
+ {
+ if (HasBegin())
+ {
+ UpdateState(currentStateId, mSecDeltaTime);
+ }
+ }
+
+ public bool HasBegin()
+ {
+ if (currentStateId != -1 && stateDic.ContainsKey(currentStateId))
+ return true;
+ else
+ return false;
+ }
+
+ public bool IsInState(int stateId)
+ {
+ if (HasBegin())
+ {
+ return currentStateId == stateId;
+ }
+ return false;
+ }
+
+
+ public int GetCurrentStateId()
+ {
+ return currentStateId;
+ }
+
+ public State GetState(int stateId)
+ {
+ if (stateDic.ContainsKey(stateId))
+ {
+ return stateDic[stateId];
+ }
+ return null;
+ }
+
+ public void Clean()
+ {
+ stateDic.Clear();
+ currentStateId = -1;
+ stateIdDistributor = 0;
+ recordLastStateId = -1;
+ }
+
+ /// <summary>
+ /// 重置当前状态(置为-1)
+ /// </summary>
+ public void ResetCurrentState()
+ {
+ currentStateId = -1;
+ }
+
+ private void OnStateBegin(int stateId)
+ {
+ if (HasBegin())
+ {
+ State state = GetState(stateId);
+ if (state != null)
+ state.BeginState();
+ }
+ }
+
+ private void OnStateEnd(int stateId)
+ {
+ if (HasBegin())
+ {
+ State state = GetState(stateId);
+ if (state != null)
+ state.EndState();
+ }
+ }
+ //时间单位是毫秒
+ private void UpdateState(int stateId, int mSecDeltaTime)
+ {
+ if (HasBegin())
+ {
+ State state = GetState(stateId);
+ if (state != null)
+ state.UpdateState(mSecDeltaTime);
+ }
+ }
+ }
+
+} \ No newline at end of file