summaryrefslogtreecommitdiff
path: root/WorldlineKeepers/Assets/Scripts/Tools/Statemachine/Statemachine.cs
diff options
context:
space:
mode:
authorchai <215380520@qq.com>2023-05-18 19:20:17 +0800
committerchai <215380520@qq.com>2023-05-18 19:20:17 +0800
commit5bb5da4caebfdc8627e331b4eb5c53457316ec44 (patch)
treea8dd5d9eea5c563f68f30da397cb890978cbd10a /WorldlineKeepers/Assets/Scripts/Tools/Statemachine/Statemachine.cs
parentc66fe8c43a368eb4b23aa1e3104019aabf9e2274 (diff)
*misc
Diffstat (limited to 'WorldlineKeepers/Assets/Scripts/Tools/Statemachine/Statemachine.cs')
-rw-r--r--WorldlineKeepers/Assets/Scripts/Tools/Statemachine/Statemachine.cs249
1 files changed, 0 insertions, 249 deletions
diff --git a/WorldlineKeepers/Assets/Scripts/Tools/Statemachine/Statemachine.cs b/WorldlineKeepers/Assets/Scripts/Tools/Statemachine/Statemachine.cs
deleted file mode 100644
index b54b5e1..0000000
--- a/WorldlineKeepers/Assets/Scripts/Tools/Statemachine/Statemachine.cs
+++ /dev/null
@@ -1,249 +0,0 @@
-using UnityEngine;
-using System.Collections;
-using System.Collections.Generic;
-using Newtonsoft.Json.Utilities;
-
-namespace WK
-{
-
- public class BaseStateMachine
- {
- public delegate void StateEvent();
- public delegate bool StateFinishChecker();
- public class State
- {
- public BaseStateMachine owner;
- public int stateId;
-
- public virtual void BeginState()
- {
- //reserve function
- }
- public virtual void EndState()
- {
- //reserve function
- }
- //时间单位是毫秒
- public virtual bool UpdateState(int deltaTimeMS)
- {
- return true;
- }
- }
-
- private Dictionary<int/*state id*/, State> stateDic = new Dictionary<int/*state id*/, State>();
- private int currentStateId = -1;
- private int stateIdDistributor = 0;
-
- private int recordLastStateId = -1;
-
- public int RegisterState(State newState)
- {
- if (newState != null)
- {
- if (stateIdDistributor + 1 > int.MaxValue)
- {
- LogHelper.LogError("状态机添加状态失败:一个状态机中添加了过多的状态!");
- return -1;
- }
-
- stateIdDistributor++;
- if (!stateDic.ContainsKey(stateIdDistributor))
- {
- stateDic.Add(stateIdDistributor, newState);
- newState.owner = this;
- newState.stateId = stateIdDistributor;
- return stateIdDistributor;
- }
- }
- LogHelper.LogError("状态机添加状态失败:无效的新状态或新状态已存在!");
- return -1;
- }
-
- public bool RemoveState(State toBeRemoveState)
- {
- if (toBeRemoveState != null)
- return RemoveState(toBeRemoveState.stateId);
- LogHelper.LogError("状态机删除状态失败:无效的状态!");
- return false;
- }
-
- public bool RemoveState(int stateId)
- {
- if (stateDic.ContainsKey(stateId))
- {
- stateDic.Remove(stateId);
- return true;
- }
- LogHelper.LogError("状态机删除状态失败:该状态不存在!");
- return false;
- }
-
- public bool Begin(int beginStateId)
- {
- if (!HasBegin())
- {
- ForceGoToState(beginStateId, false);
- return true;
- }
-
- return false;
- }
-
- public bool Stop()
- {
- if (HasBegin())
- {
- ForceGoToState(-1);
- return true;
- }
-
- return false;
- }
-
- public bool GoToState(int newStateId, bool skipBeginFunc = false, bool forceLoad = false)
- {
- if (HasBegin())
- {
- return ForceGoToState(newStateId, skipBeginFunc, forceLoad);
- }
- return false;
- }
-
- private bool ForceGoToState(int newStateId)
- {
- return ForceGoToState(newStateId, false);
- }
- private bool ForceGoToState(int newStateId, bool skipBeginFunc, bool bForce = false)
- {
- if (currentStateId != newStateId || bForce)
- {
- OnStateEnd(currentStateId);
- currentStateId = newStateId;
- if (!skipBeginFunc) OnStateBegin(currentStateId);
- return true;
- }
- else
- {
- return false;
- }
- }
-
- /// <summary>
- ///
- /// </summary>
- /// <param name="filterState">剔除的state</param>
- public void RecordCurrentState(int filterState)
- {
- if (currentStateId != filterState)
- {
- recordLastStateId = currentStateId;
- }
- }
-
- public void ClearRecordState()
- {
- recordLastStateId = -1;
- }
-
- public void RevertToRecordState(int fallbackState, bool skipBeginFunc, bool bForce = false)
- {
- if (recordLastStateId >= 0 && stateDic.ContainsKey(recordLastStateId))
- {
- GoToState(recordLastStateId, skipBeginFunc, bForce);
- }
- else if (fallbackState >= 0 && stateDic.ContainsKey(fallbackState))
- {
- GoToState(fallbackState, skipBeginFunc, bForce);
- }
- }
-
-
- //时间单位是毫秒
- public void OnUpdate(int mSecDeltaTime)
- {
- if (HasBegin())
- {
- UpdateState(currentStateId, mSecDeltaTime);
- }
- }
-
- public bool HasBegin()
- {
- if (currentStateId != -1 && stateDic.ContainsKey(currentStateId))
- return true;
- else
- return false;
- }
-
- public bool IsInState(int stateId)
- {
- if (HasBegin())
- {
- return currentStateId == stateId;
- }
- return false;
- }
-
-
- public int GetCurrentStateId()
- {
- return currentStateId;
- }
-
- public State GetState(int stateId)
- {
- if (stateDic.ContainsKey(stateId))
- {
- return stateDic[stateId];
- }
- return null;
- }
-
- public void Clean()
- {
- stateDic.Clear();
- currentStateId = -1;
- stateIdDistributor = 0;
- recordLastStateId = -1;
- }
-
- /// <summary>
- /// 重置当前状态(置为-1)
- /// </summary>
- public void ResetCurrentState()
- {
- currentStateId = -1;
- }
-
- private void OnStateBegin(int stateId)
- {
- if (HasBegin())
- {
- State state = GetState(stateId);
- if (state != null)
- state.BeginState();
- }
- }
-
- private void OnStateEnd(int stateId)
- {
- if (HasBegin())
- {
- State state = GetState(stateId);
- if (state != null)
- state.EndState();
- }
- }
- //时间单位是毫秒
- private void UpdateState(int stateId, int mSecDeltaTime)
- {
- if (HasBegin())
- {
- State state = GetState(stateId);
- if (state != null)
- state.UpdateState(mSecDeltaTime);
- }
- }
- }
-
-} \ No newline at end of file