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authorchai <215380520@qq.com>2023-05-12 19:00:29 +0800
committerchai <215380520@qq.com>2023-05-12 19:00:29 +0800
commit6c91f1ed6810a57da08a24dd1359f288c443dd75 (patch)
tree485096584922b7300e987af1fe9c21f262898a5f /WorldlineKeepers/Assets/Scripts/Unit/Characters/CharacterController.cs
parent266370578135dca270729e8a70252e776ed22898 (diff)
*misc
Diffstat (limited to 'WorldlineKeepers/Assets/Scripts/Unit/Characters/CharacterController.cs')
-rw-r--r--WorldlineKeepers/Assets/Scripts/Unit/Characters/CharacterController.cs32
1 files changed, 32 insertions, 0 deletions
diff --git a/WorldlineKeepers/Assets/Scripts/Unit/Characters/CharacterController.cs b/WorldlineKeepers/Assets/Scripts/Unit/Characters/CharacterController.cs
new file mode 100644
index 0000000..7674523
--- /dev/null
+++ b/WorldlineKeepers/Assets/Scripts/Unit/Characters/CharacterController.cs
@@ -0,0 +1,32 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace WK
+{
+
+ /// <summary>
+ /// 角色的玩法、行为,是角色的玩法核心。需要继承实现这个类
+ /// </summary>
+ public abstract class CharacterBehaviour
+ {
+ private PlayerController m_Controller;
+ public PlayerController controller { get { return m_Controller; } }
+
+ public CharacterInfo info { get { return m_Controller.info; } }
+
+ public virtual void OnCreate()
+ {
+ }
+
+ public virtual void OnGlobalUpdate()
+ {
+ }
+
+ public virtual void OnStageUpdate()
+ {
+ }
+
+ }
+
+} \ No newline at end of file