diff options
author | chai <215380520@qq.com> | 2023-05-12 10:32:11 +0800 |
---|---|---|
committer | chai <215380520@qq.com> | 2023-05-12 10:32:11 +0800 |
commit | 2fc9585797067730f28b03b0727bf05f9deed091 (patch) | |
tree | 8807e37b85ba922045eaa17ac445dd0a1d2d730c /WorldlineKeepers/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs | |
parent | 2a1cd4fda8a4a8e649910d16b4dfa1ce7ae63543 (diff) |
+ worldline keepers
Diffstat (limited to 'WorldlineKeepers/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs')
-rw-r--r-- | WorldlineKeepers/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs | 216 |
1 files changed, 216 insertions, 0 deletions
diff --git a/WorldlineKeepers/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs b/WorldlineKeepers/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs new file mode 100644 index 0000000..966c3d0 --- /dev/null +++ b/WorldlineKeepers/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs @@ -0,0 +1,216 @@ +using JetBrains.Annotations; +using System.Collections; +using System.Collections.Generic; +using Unity.VisualScripting; +using UnityEngine; +using UnityEngine.UIElements; + +namespace MH +{ + + public class UnitManager + { + public static UnitBase hero; + } + + public class SamuraiScript : UnitBase + { + [SerializeField] private WaypointScript m_Waypoint; + [SerializeField] private float m_Speed; + [SerializeField] private BladeScript m_Blade; + [SerializeField] private GameObject m_GroundBreak; + + private SpriteRenderer m_Sprite; + private bool m_Moving; + private Camera m_Camera; + private float m_TimeSinceLastMove; + private const float kKeepMovingThreshold = 0.4f; + private bool m_IsKeepMoving = false; + private Coroutine m_CoWaypoint; + private bool m_Attacking = false; + private bool m_IsKeepAttacking = false; + + private void Awake() + { + UnitManager.hero = this; + } + + void Start() + { + m_Camera = Camera.main; + m_Moving = true; + m_Sprite = GetComponent<SpriteRenderer>(); + m_TimeSinceLastMove = float.MaxValue; + StartCoroutine(CoAttack(1f)); + StartCoroutine(CoStrike(1f)); + } + + protected override void Update() + { + base.Update(); + Move(); + LookAt(); + } + + private void LookAt() + { + Vector3 pos = transform.position; + Vector3 camPos = m_Camera.transform.position; + camPos.x = pos.x; + camPos.y = pos.y; + m_Camera.transform.position = camPos; + } + + private void Move() + { + if(Input.GetMouseButtonDown(0)) + { + float dt = Time.time - m_TimeSinceLastMove; + if(dt > 0 && dt < kKeepMovingThreshold) + { + m_IsKeepMoving = true; + } + else + { + m_IsKeepMoving = false; + } + } + + m_Attacking = true;//Input.GetMouseButton(1); + + if (Input.GetMouseButton(0) || m_IsKeepMoving) + { + m_Moving = true; + + Vector3 mousePos = Input.mousePosition; + Vector3 mousePos3D = m_Camera.ScreenToWorldPoint(mousePos); + mousePos3D.z = 0; + + Vector3 pos = transform.position; + pos.z = 0; + + Vector3 toward = mousePos3D - pos; + toward.z = 0; + + if (toward.magnitude < 0.1f) + { + return; + } + + Vector3 dir = (mousePos3D - pos).normalized; + dir.z = 0; + + //pos.x += Time.deltaTime; + transform.position += dir * Time.deltaTime * m_Speed; + + m_Sprite.flipX = dir.x <= 0; + + if(m_CoWaypoint == null) + { + m_CoWaypoint = StartCoroutine(CoShowWaypoint(0.05f)); + } + } + else + { + if(m_CoWaypoint != null) + { + StopCoroutine(m_CoWaypoint); + m_CoWaypoint = null; + } + + m_Moving = false; + } + + GetComponent<Animator>().speed = m_Moving ? 1 : 0; + + if(Input.GetMouseButtonUp(0)) + { + m_TimeSinceLastMove = Time.time; + } + } + + IEnumerator CoShowWaypoint(float dt) + { + while (true) + { + WaypointScript waypoint = Instantiate(m_Waypoint) as WaypointScript; + Vector3 mousePos = Input.mousePosition; + Vector3 mousePos3D = m_Camera.ScreenToWorldPoint(mousePos); + mousePos3D.z = 0; + waypoint.transform.position = mousePos3D; + waypoint.life = 1; + yield return new WaitForSeconds(dt); + } + } + + IEnumerator CoAttack(float interval) + { + int fac = 1; + while (true) + { + if (!m_Attacking) + { + yield return null; + } + else + { + Vector3 mousePos = Input.mousePosition; + Vector3 mousePos3D = m_Camera.ScreenToWorldPoint(mousePos); + Vector2 dir = (mousePos3D.xy() - transform.position.xy()).normalized; + BladeScript blade = Instantiate(m_Blade); + blade.life = 5f; + blade.transform.position = transform.position + new Vector3(1 * fac, 1f, 0); + blade.SetFlip(fac == -1); + blade.dir = dir; + fac *= -1; + yield return new WaitForSeconds(interval); + } + } + } + + IEnumerator CoStrike(float interval) + { + int fac = 1; + while (true) + { + if (!m_Attacking) + { + yield return null; + } + else + { + yield return new WaitForSeconds(interval); + yield return new WaitForFixedUpdate(); + Strike(); + } + } + } + + private void Strike() + { + Vector3 pos = transform.position; + + float radius = 2; + + var go = Instantiate(m_GroundBreak); + go.transform.position = pos; + go.gameObject.SetActive(true); + go.transform.localScale *= radius / 1.7f; + + var colliders = PhysicsManager.Instance.CircleCast(ColliderType.Hurtbox, new Vector3(pos.x, pos.y, radius)); + if (colliders.Count != 0) + { + for(int i = 0; i < colliders.Count; ++i) + { + go = (colliders[i] as MonoBehaviour).gameObject; + if(go != this.gameObject) + { + GameObject.Destroy(go); + } + } + } + } + + } + +} |