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authorchai <215380520@qq.com>2023-05-12 10:32:11 +0800
committerchai <215380520@qq.com>2023-05-12 10:32:11 +0800
commit2fc9585797067730f28b03b0727bf05f9deed091 (patch)
tree8807e37b85ba922045eaa17ac445dd0a1d2d730c /marching/Assets/Scripts/Battle/SceneManager.cs
parent2a1cd4fda8a4a8e649910d16b4dfa1ce7ae63543 (diff)
+ worldline keepers
Diffstat (limited to 'marching/Assets/Scripts/Battle/SceneManager.cs')
-rw-r--r--marching/Assets/Scripts/Battle/SceneManager.cs11
1 files changed, 0 insertions, 11 deletions
diff --git a/marching/Assets/Scripts/Battle/SceneManager.cs b/marching/Assets/Scripts/Battle/SceneManager.cs
deleted file mode 100644
index 9ed2fc9..0000000
--- a/marching/Assets/Scripts/Battle/SceneManager.cs
+++ /dev/null
@@ -1,11 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class SceneManager : Singleton<SceneManager>
-{
-
- // 场景内所有对象用这个结构维护
- private GridMap m_GridMap;
-
-} \ No newline at end of file