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authorchai <215380520@qq.com>2023-05-09 19:28:57 +0800
committerchai <215380520@qq.com>2023-05-09 19:28:57 +0800
commitfc2cfdad0d3cfb3844681855c1c45d9415f5ee8e (patch)
treeacbcac9d6e153b011171ae0246592d68ff008b75 /marching/Assets/Scripts/Physics/PhysicsManager.cs
parent4afa7c36ba9ec33ed113dcfb7cd33bd630d444f2 (diff)
*misc
Diffstat (limited to 'marching/Assets/Scripts/Physics/PhysicsManager.cs')
-rw-r--r--marching/Assets/Scripts/Physics/PhysicsManager.cs62
1 files changed, 0 insertions, 62 deletions
diff --git a/marching/Assets/Scripts/Physics/PhysicsManager.cs b/marching/Assets/Scripts/Physics/PhysicsManager.cs
index bfb1dfe..bbba030 100644
--- a/marching/Assets/Scripts/Physics/PhysicsManager.cs
+++ b/marching/Assets/Scripts/Physics/PhysicsManager.cs
@@ -11,68 +11,6 @@ public enum ColliderType
Hitbox,
}
-class PhysicsQuadtree
-{
- public Vector4 quadtreeRange { set { m_QuadtreeRange = value; } }
- private Vector4 m_QuadtreeRange;
- private Quadtree m_Quadtree;
- private List<IQuadTreeObject> m_Objects = new List<IQuadTreeObject>();
-
- public PhysicsQuadtree(Vector4 range)
- {
- m_QuadtreeRange = range;
- m_Quadtree = new Quadtree(0, range);
- }
-
- public void AddObject(IQuadTreeObject obj)
- {
- m_Objects.Add(obj);
- }
-
- public void RemoveObject(IQuadTreeObject obj)
- {
- m_Objects.Remove(obj);
- }
-
- public void UpdateQuadtree()
- {
- m_Quadtree.Clear(false);
- m_Quadtree.Rebound(m_QuadtreeRange);
- for (int i = 0; i < m_Objects.Count; i++)
- {
- IQuadTreeObject obj = m_Objects[i];
- m_Quadtree.Insert(obj);
- }
- }
-
- public void Debug()
- {
- Color c = Gizmos.color;
- Gizmos.color = Color.red;
- m_Quadtree?.Iterate((t) =>
- {
- Vector3 pos = new Vector3(t.x, t.y, 0);
- Vector3 size = new Vector3(t.w, t.h, 1);
- Gizmos.DrawWireCube(pos, size);
- });
- Gizmos.color = c;
- }
-
- public bool Retrive(ref List<IQuadTreeObject> returnObjs, IQuadTreeObject obj)
- {
- return m_Quadtree.Retrieve(ref returnObjs, obj);
- }
-
- public bool Retrive(ref List<IQuadTreeObject> returnObjs, Vector4 bound)
- {
- return m_Quadtree.Retrieve(ref returnObjs, bound);
- }
-
-}
-
-/// <summary>
-/// 四叉树空间划分,优化碰撞检测
-/// </summary>
public partial class PhysicsManager : Singleton<PhysicsManager>
{
#region Quadtrees