diff options
author | chai <215380520@qq.com> | 2023-05-09 19:28:57 +0800 |
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committer | chai <215380520@qq.com> | 2023-05-09 19:28:57 +0800 |
commit | fc2cfdad0d3cfb3844681855c1c45d9415f5ee8e (patch) | |
tree | acbcac9d6e153b011171ae0246592d68ff008b75 /marching/Assets/Scripts/Physics/PhysicsManager.cs | |
parent | 4afa7c36ba9ec33ed113dcfb7cd33bd630d444f2 (diff) |
*misc
Diffstat (limited to 'marching/Assets/Scripts/Physics/PhysicsManager.cs')
-rw-r--r-- | marching/Assets/Scripts/Physics/PhysicsManager.cs | 62 |
1 files changed, 0 insertions, 62 deletions
diff --git a/marching/Assets/Scripts/Physics/PhysicsManager.cs b/marching/Assets/Scripts/Physics/PhysicsManager.cs index bfb1dfe..bbba030 100644 --- a/marching/Assets/Scripts/Physics/PhysicsManager.cs +++ b/marching/Assets/Scripts/Physics/PhysicsManager.cs @@ -11,68 +11,6 @@ public enum ColliderType Hitbox, } -class PhysicsQuadtree -{ - public Vector4 quadtreeRange { set { m_QuadtreeRange = value; } } - private Vector4 m_QuadtreeRange; - private Quadtree m_Quadtree; - private List<IQuadTreeObject> m_Objects = new List<IQuadTreeObject>(); - - public PhysicsQuadtree(Vector4 range) - { - m_QuadtreeRange = range; - m_Quadtree = new Quadtree(0, range); - } - - public void AddObject(IQuadTreeObject obj) - { - m_Objects.Add(obj); - } - - public void RemoveObject(IQuadTreeObject obj) - { - m_Objects.Remove(obj); - } - - public void UpdateQuadtree() - { - m_Quadtree.Clear(false); - m_Quadtree.Rebound(m_QuadtreeRange); - for (int i = 0; i < m_Objects.Count; i++) - { - IQuadTreeObject obj = m_Objects[i]; - m_Quadtree.Insert(obj); - } - } - - public void Debug() - { - Color c = Gizmos.color; - Gizmos.color = Color.red; - m_Quadtree?.Iterate((t) => - { - Vector3 pos = new Vector3(t.x, t.y, 0); - Vector3 size = new Vector3(t.w, t.h, 1); - Gizmos.DrawWireCube(pos, size); - }); - Gizmos.color = c; - } - - public bool Retrive(ref List<IQuadTreeObject> returnObjs, IQuadTreeObject obj) - { - return m_Quadtree.Retrieve(ref returnObjs, obj); - } - - public bool Retrive(ref List<IQuadTreeObject> returnObjs, Vector4 bound) - { - return m_Quadtree.Retrieve(ref returnObjs, bound); - } - -} - -/// <summary> -/// 四叉树空间划分,优化碰撞检测 -/// </summary> public partial class PhysicsManager : Singleton<PhysicsManager> { #region Quadtrees |