diff options
| author | chai <215380520@qq.com> | 2023-05-12 10:32:11 +0800 |
|---|---|---|
| committer | chai <215380520@qq.com> | 2023-05-12 10:32:11 +0800 |
| commit | 2fc9585797067730f28b03b0727bf05f9deed091 (patch) | |
| tree | 8807e37b85ba922045eaa17ac445dd0a1d2d730c /marching/Assets/Scripts/Physics/TestSpirits.cs | |
| parent | 2a1cd4fda8a4a8e649910d16b4dfa1ce7ae63543 (diff) | |
+ worldline keepers
Diffstat (limited to 'marching/Assets/Scripts/Physics/TestSpirits.cs')
| -rw-r--r-- | marching/Assets/Scripts/Physics/TestSpirits.cs | 58 |
1 files changed, 0 insertions, 58 deletions
diff --git a/marching/Assets/Scripts/Physics/TestSpirits.cs b/marching/Assets/Scripts/Physics/TestSpirits.cs deleted file mode 100644 index 3f313ae..0000000 --- a/marching/Assets/Scripts/Physics/TestSpirits.cs +++ /dev/null @@ -1,58 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.UIElements; - -public class TestSpirits : MonoBehaviour -{ - public SpiritScript prefab; - - public static List<SpiritScript> spirits = new List<SpiritScript>(); - - private const int kMaxCount = 500; - - // Start is called before the first frame update - void Start() - { - int count = kMaxCount - spirits.Count; - for (int i = 0; i < count; ++i) - { - float x = UnityEngine.Random.Range(-20, 10); - float y = UnityEngine.Random.Range(-20, 10); - SpiritScript go = Instantiate(prefab) as SpiritScript; - go.transform.position = new Vector3(x, y, 0); - go.transform.parent = this.transform; - go.gameObject.SetActive(true); - } - StartCoroutine(CoSpawn(5)); - } - - IEnumerator CoSpawn(float interval) - { - while (true) - { - int count = kMaxCount - spirits.Count; - for (int i = 0; i < count; ++i) - { - float x = UnityEngine.Random.Range(-20, 10); - float y = UnityEngine.Random.Range(-20, 10); - SpiritScript go = Instantiate(prefab) as SpiritScript; - go.transform.position = new Vector3(x, y, 0); - go.transform.parent = this.transform; - go.gameObject.SetActive(true); - } - - yield return new WaitForSeconds(interval); - } - } - - private void FixedUpdate() - { - for(int i = 0; i < spirits.Count; ++i) - { - spirits[i].Tick(); - } - } - -} |
