diff options
author | chai <215380520@qq.com> | 2023-05-12 10:32:11 +0800 |
---|---|---|
committer | chai <215380520@qq.com> | 2023-05-12 10:32:11 +0800 |
commit | 2fc9585797067730f28b03b0727bf05f9deed091 (patch) | |
tree | 8807e37b85ba922045eaa17ac445dd0a1d2d730c /marching/Assets/Scripts/Projectiles/BladeScript.cs | |
parent | 2a1cd4fda8a4a8e649910d16b4dfa1ce7ae63543 (diff) |
+ worldline keepers
Diffstat (limited to 'marching/Assets/Scripts/Projectiles/BladeScript.cs')
-rw-r--r-- | marching/Assets/Scripts/Projectiles/BladeScript.cs | 85 |
1 files changed, 0 insertions, 85 deletions
diff --git a/marching/Assets/Scripts/Projectiles/BladeScript.cs b/marching/Assets/Scripts/Projectiles/BladeScript.cs deleted file mode 100644 index 5a37e4a..0000000 --- a/marching/Assets/Scripts/Projectiles/BladeScript.cs +++ /dev/null @@ -1,85 +0,0 @@ -using mh; -using MH; -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class BladeScript : ProjectileBase -{ - [NonSerialized] public float life; - - public Vector2 dir; - - private static List<IQuadTreeObject> collisions = new List<IQuadTreeObject>(); - - private FastCircleCollider collider; - - private SpriteRenderer sr - { - get - { - return this.gameObject.GetComponent<SpriteRenderer>(); - } - } - - public void Start() - { - collider = GetComponent<FastCircleCollider>(); - Invoke("DestroySelf", life); - // Attack(); - } - - void DestroySelf() - { - Destroy(this.gameObject); - } - - public void Update() - { - Color c = sr.color; - c.a *= 0.99f; - sr.color = c; - - transform.localRotation *= Quaternion.Euler(0, 0, 20); - - transform.position += (dir * Time.deltaTime * 10f).ToVector3(); - } - - public void SetFlip(bool flip) - { - sr.flipX = flip; - } - - public void Attack() - { - Vector3 pos = transform.position; - if (PhysicsManager.Instance.RetriveHurtboxes(ref collisions, new Vector4(pos.x, pos.y, 2, 2))) - { - for (int i = 0; i < collisions.Count; i++) - { - var col = collisions[i] as MonoBehaviour; - if (col != null) - { - if (col is FastBoxCollider) - { - var box = col as FastBoxCollider; - if (box != null) - { - if (PhysicsManager.BoxVsCircle(box.box, collider.circle)) - { - GameObject.Destroy(box.gameObject); - } - } - } - } - } - } - } - - public void FixedUpdate() - { - Attack(); - } - -} |