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authorchai <215380520@qq.com>2023-05-12 10:32:11 +0800
committerchai <215380520@qq.com>2023-05-12 10:32:11 +0800
commit2fc9585797067730f28b03b0727bf05f9deed091 (patch)
tree8807e37b85ba922045eaa17ac445dd0a1d2d730c /marching/Assets/Scripts/Projectiles/BladeScript.cs
parent2a1cd4fda8a4a8e649910d16b4dfa1ce7ae63543 (diff)
+ worldline keepers
Diffstat (limited to 'marching/Assets/Scripts/Projectiles/BladeScript.cs')
-rw-r--r--marching/Assets/Scripts/Projectiles/BladeScript.cs85
1 files changed, 0 insertions, 85 deletions
diff --git a/marching/Assets/Scripts/Projectiles/BladeScript.cs b/marching/Assets/Scripts/Projectiles/BladeScript.cs
deleted file mode 100644
index 5a37e4a..0000000
--- a/marching/Assets/Scripts/Projectiles/BladeScript.cs
+++ /dev/null
@@ -1,85 +0,0 @@
-using mh;
-using MH;
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class BladeScript : ProjectileBase
-{
- [NonSerialized] public float life;
-
- public Vector2 dir;
-
- private static List<IQuadTreeObject> collisions = new List<IQuadTreeObject>();
-
- private FastCircleCollider collider;
-
- private SpriteRenderer sr
- {
- get
- {
- return this.gameObject.GetComponent<SpriteRenderer>();
- }
- }
-
- public void Start()
- {
- collider = GetComponent<FastCircleCollider>();
- Invoke("DestroySelf", life);
- // Attack();
- }
-
- void DestroySelf()
- {
- Destroy(this.gameObject);
- }
-
- public void Update()
- {
- Color c = sr.color;
- c.a *= 0.99f;
- sr.color = c;
-
- transform.localRotation *= Quaternion.Euler(0, 0, 20);
-
- transform.position += (dir * Time.deltaTime * 10f).ToVector3();
- }
-
- public void SetFlip(bool flip)
- {
- sr.flipX = flip;
- }
-
- public void Attack()
- {
- Vector3 pos = transform.position;
- if (PhysicsManager.Instance.RetriveHurtboxes(ref collisions, new Vector4(pos.x, pos.y, 2, 2)))
- {
- for (int i = 0; i < collisions.Count; i++)
- {
- var col = collisions[i] as MonoBehaviour;
- if (col != null)
- {
- if (col is FastBoxCollider)
- {
- var box = col as FastBoxCollider;
- if (box != null)
- {
- if (PhysicsManager.BoxVsCircle(box.box, collider.circle))
- {
- GameObject.Destroy(box.gameObject);
- }
- }
- }
- }
- }
- }
- }
-
- public void FixedUpdate()
- {
- Attack();
- }
-
-}