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authorchai <215380520@qq.com>2023-05-09 13:14:14 +0800
committerchai <215380520@qq.com>2023-05-09 13:14:14 +0800
commitf986dc197b5e093575bc0b56ee0ded991c228639 (patch)
treebf13c22f38d9186422daa9b200f16143fc003464 /marching/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs
parentc35533e31efe30121a7c61a725fdaaba47714296 (diff)
*misc
Diffstat (limited to 'marching/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs')
-rw-r--r--marching/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs34
1 files changed, 34 insertions, 0 deletions
diff --git a/marching/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs b/marching/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs
index 262c821..8de5aff 100644
--- a/marching/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs
+++ b/marching/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs
@@ -1,7 +1,9 @@
+using JetBrains.Annotations;
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
+using UnityEngine.UIElements;
namespace MH
{
@@ -39,6 +41,7 @@ namespace MH
m_Sprite = GetComponent<SpriteRenderer>();
m_TimeSinceLastMove = float.MaxValue;
StartCoroutine(CoAttack(1f));
+ StartCoroutine(CoStrike(3f));
}
protected override void Update()
@@ -160,6 +163,37 @@ namespace MH
}
}
+ IEnumerator CoStrike(float interval)
+ {
+ int fac = 1;
+ while (true)
+ {
+ if (!m_Attacking)
+ {
+ yield return null;
+ }
+ else
+ {
+ Strike();
+ yield return new WaitForSeconds(interval);
+ }
+ }
+ }
+
+ private void Strike()
+ {
+ float radius = 2;
+ Vector3 pos = transform.position;
+ var colliders = PhysicsManager.Instance.CircleCast(ColliderType.Hurtbox, new Vector3(pos.x, pos.y, radius));
+ if (colliders.Count != 0)
+ {
+ for(int i = 0; i < colliders.Count; ++i)
+ {
+ GameObject.Destroy((colliders[i] as MonoBehaviour).gameObject);
+ }
+ }
+ }
+
}
}