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authorchai <215380520@qq.com>2023-05-12 10:32:11 +0800
committerchai <215380520@qq.com>2023-05-12 10:32:11 +0800
commit2fc9585797067730f28b03b0727bf05f9deed091 (patch)
tree8807e37b85ba922045eaa17ac445dd0a1d2d730c /marching/Assets/Scripts/Utils/FPSScript.cs
parent2a1cd4fda8a4a8e649910d16b4dfa1ce7ae63543 (diff)
+ worldline keepers
Diffstat (limited to 'marching/Assets/Scripts/Utils/FPSScript.cs')
-rw-r--r--marching/Assets/Scripts/Utils/FPSScript.cs33
1 files changed, 0 insertions, 33 deletions
diff --git a/marching/Assets/Scripts/Utils/FPSScript.cs b/marching/Assets/Scripts/Utils/FPSScript.cs
deleted file mode 100644
index 9c9a444..0000000
--- a/marching/Assets/Scripts/Utils/FPSScript.cs
+++ /dev/null
@@ -1,33 +0,0 @@
-using UnityEngine;
-using UnityEngine.UI;
-using System.Collections;
-
-namespace FBCapture
-{
- public class FPSScript : MonoBehaviour
- {
- /// <summary>
- /// Delta time
- /// </summary>
- float deltaTime = 0.0f;
-
- /// <summary>
- /// It will be used for printing out fps text on screen
- /// </summary>
- Text text;
-
- void Start()
- {
- text = GetComponent<Text>();
- }
-
- void Update()
- {
- deltaTime += (Time.deltaTime - deltaTime) * 0.1f;
- float msec = deltaTime * 1000.0f;
- float fps = 1.0f / deltaTime;
- text.text = string.Format("{0:0.0} ms ({1:0.} fps)", msec, fps);
- }
- }
-
-}