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authorchai <215380520@qq.com>2023-05-08 18:40:58 +0800
committerchai <215380520@qq.com>2023-05-08 18:40:58 +0800
commitd2a574ba76c56c340d8ac0ad841344664bc2cc59 (patch)
tree7979942ab64be60dfd45bc0508fd47d2411866ff /marching/Assets/Scripts/Utils/FPSScript.cs
parent2758cf7c8be717a733f25eb39df20e307382f089 (diff)
+ misc
Diffstat (limited to 'marching/Assets/Scripts/Utils/FPSScript.cs')
-rw-r--r--marching/Assets/Scripts/Utils/FPSScript.cs33
1 files changed, 33 insertions, 0 deletions
diff --git a/marching/Assets/Scripts/Utils/FPSScript.cs b/marching/Assets/Scripts/Utils/FPSScript.cs
new file mode 100644
index 0000000..9c9a444
--- /dev/null
+++ b/marching/Assets/Scripts/Utils/FPSScript.cs
@@ -0,0 +1,33 @@
+using UnityEngine;
+using UnityEngine.UI;
+using System.Collections;
+
+namespace FBCapture
+{
+ public class FPSScript : MonoBehaviour
+ {
+ /// <summary>
+ /// Delta time
+ /// </summary>
+ float deltaTime = 0.0f;
+
+ /// <summary>
+ /// It will be used for printing out fps text on screen
+ /// </summary>
+ Text text;
+
+ void Start()
+ {
+ text = GetComponent<Text>();
+ }
+
+ void Update()
+ {
+ deltaTime += (Time.deltaTime - deltaTime) * 0.1f;
+ float msec = deltaTime * 1000.0f;
+ float fps = 1.0f / deltaTime;
+ text.text = string.Format("{0:0.0} ms ({1:0.} fps)", msec, fps);
+ }
+ }
+
+}