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authorchai <215380520@qq.com>2023-05-04 11:25:52 +0800
committerchai <215380520@qq.com>2023-05-04 11:25:52 +0800
commit848097c88bbcf24934a375dff39cf4defa2819dd (patch)
tree85f4cc4d09fbf2a3839752449d21cb3e0bec8fa1 /marching/Assets/Scripts/VampireScript.cs
parentba1ad0efd8601dc4af023aca5a78609c55b4d67f (diff)
*misc
Diffstat (limited to 'marching/Assets/Scripts/VampireScript.cs')
-rw-r--r--marching/Assets/Scripts/VampireScript.cs10
1 files changed, 6 insertions, 4 deletions
diff --git a/marching/Assets/Scripts/VampireScript.cs b/marching/Assets/Scripts/VampireScript.cs
index 87fdd7a..2f993d3 100644
--- a/marching/Assets/Scripts/VampireScript.cs
+++ b/marching/Assets/Scripts/VampireScript.cs
@@ -5,7 +5,7 @@ using UnityEngine;
namespace MH
{
- public class VampireScript : MonoBehaviour
+ public class VampireScript : UnitBase
{
public Camera m_Camera;
@@ -13,21 +13,23 @@ namespace MH
private bool m_Moving;
- // Start is called before the first frame update
void Start()
{
m_Moving = true;
m_Sprite = GetComponent<SpriteRenderer>();
}
- // Update is called once per frame
- void Update()
+ protected override void Update()
{
+ base.Update();
+
if (Input.GetMouseButtonDown(1))
{
m_Moving = !m_Moving;
}
+ GetComponent<Animator>().speed = m_Moving ? 1 : 0;
+
if (!m_Moving)
return;