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Diffstat (limited to 'WorldlineKeepers/Assets/Scripts/Battle/GridMap.cs')
-rw-r--r-- | WorldlineKeepers/Assets/Scripts/Battle/GridMap.cs | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/WorldlineKeepers/Assets/Scripts/Battle/GridMap.cs b/WorldlineKeepers/Assets/Scripts/Battle/GridMap.cs new file mode 100644 index 0000000..c99bf4a --- /dev/null +++ b/WorldlineKeepers/Assets/Scripts/Battle/GridMap.cs @@ -0,0 +1,47 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// <summary> +/// 用Grid托管需要实现这个接口 +/// </summary> +public interface IGridMapObject +{ + // 坐标,transform.position + public Vector2 coordinate { get; } +} + +public class GridCell +{ + public List<IGridMapObject> m_Object; +} + +/// <summary> +/// 用网格划分场景,不依赖形状,只依赖位置 +/// </summary> +public class GridMap +{ + + // 单个cell的大小 + private Vector2 m_CellSize; + + // 整个grid的范围 x, y, xcount, ycount + private Vector4 m_Range; + + // 左上角开始索引 + private List<GridCell> m_GridCells; + + public GridMap() + { + m_GridCells = new List<GridCell>(); + } + + private int GetGridIndex(Vector2 pos) + { + + + return -1; + } + +}
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