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-rw-r--r--WorldlineKeepers/Assets/Scripts/Battle/GridMap.cs47
1 files changed, 47 insertions, 0 deletions
diff --git a/WorldlineKeepers/Assets/Scripts/Battle/GridMap.cs b/WorldlineKeepers/Assets/Scripts/Battle/GridMap.cs
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+++ b/WorldlineKeepers/Assets/Scripts/Battle/GridMap.cs
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+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+/// <summary>
+/// 用Grid托管需要实现这个接口
+/// </summary>
+public interface IGridMapObject
+{
+ // 坐标,transform.position
+ public Vector2 coordinate { get; }
+}
+
+public class GridCell
+{
+ public List<IGridMapObject> m_Object;
+}
+
+/// <summary>
+/// 用网格划分场景,不依赖形状,只依赖位置
+/// </summary>
+public class GridMap
+{
+
+ // 单个cell的大小
+ private Vector2 m_CellSize;
+
+ // 整个grid的范围 x, y, xcount, ycount
+ private Vector4 m_Range;
+
+ // 左上角开始索引
+ private List<GridCell> m_GridCells;
+
+ public GridMap()
+ {
+ m_GridCells = new List<GridCell>();
+ }
+
+ private int GetGridIndex(Vector2 pos)
+ {
+
+
+ return -1;
+ }
+
+} \ No newline at end of file