summaryrefslogtreecommitdiff
path: root/WorldlineKeepers/Assets/Scripts/Physics/Quadtree.cs
diff options
context:
space:
mode:
Diffstat (limited to 'WorldlineKeepers/Assets/Scripts/Physics/Quadtree.cs')
-rw-r--r--WorldlineKeepers/Assets/Scripts/Physics/Quadtree.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/WorldlineKeepers/Assets/Scripts/Physics/Quadtree.cs b/WorldlineKeepers/Assets/Scripts/Physics/Quadtree.cs
index a012d26..bb20c76 100644
--- a/WorldlineKeepers/Assets/Scripts/Physics/Quadtree.cs
+++ b/WorldlineKeepers/Assets/Scripts/Physics/Quadtree.cs
@@ -7,6 +7,7 @@ using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Unity.VisualScripting;
using UnityEngine;
+using WK;
// https://gamedev.stackexchange.com/questions/6345/quad-tree-vs-grid-based-collision-detection
@@ -104,7 +105,7 @@ namespace mh
{
if(!m_IsRoot)
{
- Debug.LogError("Quadtree.Rebound()只能运用于最外层");
+ LogHelper.LogError("Quadtree.Rebound()只能运用于最外层");
return;
}
m_Bounds = bounds;