diff options
Diffstat (limited to 'WorldlineKeepers/Assets/Scripts/Unit/Characters/CharacterInfo.cs')
-rw-r--r-- | WorldlineKeepers/Assets/Scripts/Unit/Characters/CharacterInfo.cs | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/WorldlineKeepers/Assets/Scripts/Unit/Characters/CharacterInfo.cs b/WorldlineKeepers/Assets/Scripts/Unit/Characters/CharacterInfo.cs new file mode 100644 index 0000000..950b7ae --- /dev/null +++ b/WorldlineKeepers/Assets/Scripts/Unit/Characters/CharacterInfo.cs @@ -0,0 +1,94 @@ +using JetBrains.Annotations; +using System.Collections; +using System.Collections.Generic; +using Unity.VisualScripting; +using UnityEngine; +using WK.Data; +using WK; + +namespace WK +{ + + public class CharacterStatsCollection + { + + } + + public class CharacterBuffsCollection + { + + } + + public class CharacterPerksCollection + { + + } + + /// <summary> + /// 角色当前状态 + /// </summary> + public class CharacterInfo + { + + /// <summary> + /// 角色当前所有属性 + /// </summary> + private List<CharacterStats> m_Stats; + + public CharacterStatsCollection stats { get { return m_AllStats; } } + private CharacterStatsCollection m_AllStats; + + /// <summary> + /// 角色当前所有buff + /// </summary> + private List<Buff> m_Buffs; + + /// <summary> + /// 角色当前所有被动 + /// </summary> + private List<PerkBase> m_Perks; + + public CharacterStats this[string statsUID] + { + get + { + if (m_Stats == null) + { + return null; + } + return GetStats(statsUID); + } + } + + public CharacterStats GetStats(string statsUID) + { + for (int i = 0; i < m_Stats.Count; ++i) + { + if (m_Stats[i].uid == statsUID) + { + return m_Stats[i]; + } + } + return null; + } + + public bool HasStats(string statsUID) + { + for (int i = 0; i < m_Stats.Count; ++i) + { + if (m_Stats[i].uid == statsUID) + { + return true; + } + } + return false; + } + + public bool HasBuff(string buffUID) + { + return false; + } + + } + +} |