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-rw-r--r--WorldlineKeepers/Assets/Scripts/Unit/Characters/CharacterInfo.cs94
1 files changed, 94 insertions, 0 deletions
diff --git a/WorldlineKeepers/Assets/Scripts/Unit/Characters/CharacterInfo.cs b/WorldlineKeepers/Assets/Scripts/Unit/Characters/CharacterInfo.cs
new file mode 100644
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--- /dev/null
+++ b/WorldlineKeepers/Assets/Scripts/Unit/Characters/CharacterInfo.cs
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+using JetBrains.Annotations;
+using System.Collections;
+using System.Collections.Generic;
+using Unity.VisualScripting;
+using UnityEngine;
+using WK.Data;
+using WK;
+
+namespace WK
+{
+
+ public class CharacterStatsCollection
+ {
+
+ }
+
+ public class CharacterBuffsCollection
+ {
+
+ }
+
+ public class CharacterPerksCollection
+ {
+
+ }
+
+ /// <summary>
+ /// 角色当前状态
+ /// </summary>
+ public class CharacterInfo
+ {
+
+ /// <summary>
+ /// 角色当前所有属性
+ /// </summary>
+ private List<CharacterStats> m_Stats;
+
+ public CharacterStatsCollection stats { get { return m_AllStats; } }
+ private CharacterStatsCollection m_AllStats;
+
+ /// <summary>
+ /// 角色当前所有buff
+ /// </summary>
+ private List<Buff> m_Buffs;
+
+ /// <summary>
+ /// 角色当前所有被动
+ /// </summary>
+ private List<PerkBase> m_Perks;
+
+ public CharacterStats this[string statsUID]
+ {
+ get
+ {
+ if (m_Stats == null)
+ {
+ return null;
+ }
+ return GetStats(statsUID);
+ }
+ }
+
+ public CharacterStats GetStats(string statsUID)
+ {
+ for (int i = 0; i < m_Stats.Count; ++i)
+ {
+ if (m_Stats[i].uid == statsUID)
+ {
+ return m_Stats[i];
+ }
+ }
+ return null;
+ }
+
+ public bool HasStats(string statsUID)
+ {
+ for (int i = 0; i < m_Stats.Count; ++i)
+ {
+ if (m_Stats[i].uid == statsUID)
+ {
+ return true;
+ }
+ }
+ return false;
+ }
+
+ public bool HasBuff(string buffUID)
+ {
+ return false;
+ }
+
+ }
+
+}