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Diffstat (limited to 'marching/Assets/Scripts/Effects/FadeoutAndDestroy.cs')
-rw-r--r--marching/Assets/Scripts/Effects/FadeoutAndDestroy.cs39
1 files changed, 0 insertions, 39 deletions
diff --git a/marching/Assets/Scripts/Effects/FadeoutAndDestroy.cs b/marching/Assets/Scripts/Effects/FadeoutAndDestroy.cs
deleted file mode 100644
index 727f02b..0000000
--- a/marching/Assets/Scripts/Effects/FadeoutAndDestroy.cs
+++ /dev/null
@@ -1,39 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class FadeoutAndDestroy : MonoBehaviour
-{
- #region 序列化
- public float m_LifeTime;
- #endregion
-
- #region 公共字段
-
- #endregion
-
- #region 私有字段
- private float time = 0;
- private SpriteRenderer m_SpriteRenderer;
- #endregion
-
- private void Awake()
- {
- m_SpriteRenderer = GetComponent<SpriteRenderer>();
-
- }
-
- public void Update()
- {
- time += Time.deltaTime;
- if(time > m_LifeTime)
- {
- Destroy(gameObject);
- }
-
- Color c = m_SpriteRenderer.color;
- c.a = 1 - time / m_LifeTime;
- m_SpriteRenderer.color = c;
- }
-
-}