diff options
Diffstat (limited to 'marching/Assets/Scripts/Effects/FadeoutAndDestroy.cs')
-rw-r--r-- | marching/Assets/Scripts/Effects/FadeoutAndDestroy.cs | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/marching/Assets/Scripts/Effects/FadeoutAndDestroy.cs b/marching/Assets/Scripts/Effects/FadeoutAndDestroy.cs new file mode 100644 index 0000000..727f02b --- /dev/null +++ b/marching/Assets/Scripts/Effects/FadeoutAndDestroy.cs @@ -0,0 +1,39 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class FadeoutAndDestroy : MonoBehaviour +{ + #region 序列化 + public float m_LifeTime; + #endregion + + #region 公共字段 + + #endregion + + #region 私有字段 + private float time = 0; + private SpriteRenderer m_SpriteRenderer; + #endregion + + private void Awake() + { + m_SpriteRenderer = GetComponent<SpriteRenderer>(); + + } + + public void Update() + { + time += Time.deltaTime; + if(time > m_LifeTime) + { + Destroy(gameObject); + } + + Color c = m_SpriteRenderer.color; + c.a = 1 - time / m_LifeTime; + m_SpriteRenderer.color = c; + } + +} |