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-rw-r--r--marching/Assets/Scripts/Physics/Quadtree.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/marching/Assets/Scripts/Physics/Quadtree.cs b/marching/Assets/Scripts/Physics/Quadtree.cs
index 4185f1f..f1237ab 100644
--- a/marching/Assets/Scripts/Physics/Quadtree.cs
+++ b/marching/Assets/Scripts/Physics/Quadtree.cs
@@ -8,6 +8,8 @@ using System.Runtime.InteropServices.WindowsRuntime;
using Unity.VisualScripting;
using UnityEngine;
+// https://gamedev.stackexchange.com/questions/6345/quad-tree-vs-grid-based-collision-detection
+
namespace mh
{
@@ -16,6 +18,9 @@ namespace mh
public Vector4 bound { get; }
}
+ /// <summary>
+ /// ËIJæÊ÷¿Õ¼ä·Ö¸î
+ /// </summary>
public class Quadtree
{
public const int kMaxObjectsPerBlock = 5;