diff options
Diffstat (limited to 'marching/Assets/Scripts/Physics/TestSpirits.cs')
-rw-r--r-- | marching/Assets/Scripts/Physics/TestSpirits.cs | 24 |
1 files changed, 20 insertions, 4 deletions
diff --git a/marching/Assets/Scripts/Physics/TestSpirits.cs b/marching/Assets/Scripts/Physics/TestSpirits.cs index 347fc42..058f166 100644 --- a/marching/Assets/Scripts/Physics/TestSpirits.cs +++ b/marching/Assets/Scripts/Physics/TestSpirits.cs @@ -13,20 +13,36 @@ public class TestSpirits : MonoBehaviour // Start is called before the first frame update void Start() { - - for (int i = 0; i < 300; ++i) + int count = 300 - spirits.Count; + for (int i = 0; i < count; ++i) { float x = UnityEngine.Random.Range(-20, 10); float y = UnityEngine.Random.Range(-20, 10); SpiritScript go = Instantiate(prefab) as SpiritScript; go.transform.position = new Vector3(x, y, 0); go.transform.parent = this.transform; + go.gameObject.SetActive(true); } + StartCoroutine(CoSpawn(5)); } - // Update is called once per frame - void Update() + IEnumerator CoSpawn(float interval) { + while (true) + { + int count = 300 - spirits.Count; + for (int i = 0; i < count; ++i) + { + float x = UnityEngine.Random.Range(-20, 10); + float y = UnityEngine.Random.Range(-20, 10); + SpiritScript go = Instantiate(prefab) as SpiritScript; + go.transform.position = new Vector3(x, y, 0); + go.transform.parent = this.transform; + go.gameObject.SetActive(true); + } + + yield return new WaitForSeconds(interval); + } } private void FixedUpdate() |