diff options
Diffstat (limited to 'marching/Assets/Scripts/Unit/Characters/CharacterInfo.cs')
-rw-r--r-- | marching/Assets/Scripts/Unit/Characters/CharacterInfo.cs | 94 |
1 files changed, 0 insertions, 94 deletions
diff --git a/marching/Assets/Scripts/Unit/Characters/CharacterInfo.cs b/marching/Assets/Scripts/Unit/Characters/CharacterInfo.cs deleted file mode 100644 index 950b7ae..0000000 --- a/marching/Assets/Scripts/Unit/Characters/CharacterInfo.cs +++ /dev/null @@ -1,94 +0,0 @@ -using JetBrains.Annotations; -using System.Collections; -using System.Collections.Generic; -using Unity.VisualScripting; -using UnityEngine; -using WK.Data; -using WK; - -namespace WK -{ - - public class CharacterStatsCollection - { - - } - - public class CharacterBuffsCollection - { - - } - - public class CharacterPerksCollection - { - - } - - /// <summary> - /// 角色当前状态 - /// </summary> - public class CharacterInfo - { - - /// <summary> - /// 角色当前所有属性 - /// </summary> - private List<CharacterStats> m_Stats; - - public CharacterStatsCollection stats { get { return m_AllStats; } } - private CharacterStatsCollection m_AllStats; - - /// <summary> - /// 角色当前所有buff - /// </summary> - private List<Buff> m_Buffs; - - /// <summary> - /// 角色当前所有被动 - /// </summary> - private List<PerkBase> m_Perks; - - public CharacterStats this[string statsUID] - { - get - { - if (m_Stats == null) - { - return null; - } - return GetStats(statsUID); - } - } - - public CharacterStats GetStats(string statsUID) - { - for (int i = 0; i < m_Stats.Count; ++i) - { - if (m_Stats[i].uid == statsUID) - { - return m_Stats[i]; - } - } - return null; - } - - public bool HasStats(string statsUID) - { - for (int i = 0; i < m_Stats.Count; ++i) - { - if (m_Stats[i].uid == statsUID) - { - return true; - } - } - return false; - } - - public bool HasBuff(string buffUID) - { - return false; - } - - } - -} |