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path: root/marching/Assets/Scripts/Unit/Characters/CharacterInfo.cs
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using JetBrains.Annotations;
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
using WK.Data;
using WK;

namespace WK
{

    public class CharacterStatsCollection
    {

    }

    public class CharacterBuffsCollection
    {

    }

    public class CharacterPerksCollection
    {

    }

    /// <summary>
    /// 角色当前状态
    /// </summary>
    public class CharacterInfo
    {

        /// <summary>
        /// 角色当前所有属性
        /// </summary>
        private List<CharacterStats> m_Stats;

        public CharacterStatsCollection stats { get { return m_AllStats; } }
        private CharacterStatsCollection m_AllStats;

        /// <summary>
        /// 角色当前所有buff
        /// </summary>
        private List<Buff> m_Buffs;

        /// <summary>
        /// 角色当前所有被动
        /// </summary>
        private List<PerkBase> m_Perks;

        public CharacterStats this[string statsUID]
        {
            get
            {
                if (m_Stats == null)
                {
                    return null;
                }
                return GetStats(statsUID);  
            }
        }

        public CharacterStats GetStats(string statsUID)
        {
            for (int i = 0; i < m_Stats.Count; ++i)
            {
                if (m_Stats[i].uid == statsUID)
                {
                    return m_Stats[i];
                }
            }
            return null;
        }

        public bool HasStats(string statsUID) 
        {
            for (int i = 0; i < m_Stats.Count; ++i)
            {
                if (m_Stats[i].uid == statsUID)
                {
                    return true;
                }
            }
            return false;
        }

        public bool HasBuff(string buffUID) 
        {
            return false;
        }

    }

}