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Diffstat (limited to 'marching/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs')
-rw-r--r--marching/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs8
1 files changed, 6 insertions, 2 deletions
diff --git a/marching/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs b/marching/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs
index ce321d3..262c821 100644
--- a/marching/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs
+++ b/marching/Assets/Scripts/Unit/Characters/Samurai/SamuraiScript.cs
@@ -1,5 +1,6 @@
using System.Collections;
using System.Collections.Generic;
+using Unity.VisualScripting;
using UnityEngine;
namespace MH
@@ -26,6 +27,11 @@ namespace MH
private bool m_Attacking = false;
private bool m_IsKeepAttacking = false;
+ private void Awake()
+ {
+ UnitManager.hero = this;
+ }
+
void Start()
{
m_Camera = Camera.main;
@@ -33,8 +39,6 @@ namespace MH
m_Sprite = GetComponent<SpriteRenderer>();
m_TimeSinceLastMove = float.MaxValue;
StartCoroutine(CoAttack(1f));
-
- UnitManager.hero = this;
}
protected override void Update()