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path: root/marching/Assets/Scripts/VampireScript.cs
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Diffstat (limited to 'marching/Assets/Scripts/VampireScript.cs')
-rw-r--r--marching/Assets/Scripts/VampireScript.cs66
1 files changed, 66 insertions, 0 deletions
diff --git a/marching/Assets/Scripts/VampireScript.cs b/marching/Assets/Scripts/VampireScript.cs
new file mode 100644
index 0000000..87fdd7a
--- /dev/null
+++ b/marching/Assets/Scripts/VampireScript.cs
@@ -0,0 +1,66 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace MH
+{
+
+ public class VampireScript : MonoBehaviour
+ {
+ public Camera m_Camera;
+
+ private SpriteRenderer m_Sprite;
+
+ private bool m_Moving;
+
+ // Start is called before the first frame update
+ void Start()
+ {
+ m_Moving = true;
+ m_Sprite = GetComponent<SpriteRenderer>();
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+ if (Input.GetMouseButtonDown(1))
+ {
+ m_Moving = !m_Moving;
+ }
+
+ if (!m_Moving)
+ return;
+
+ Vector3 mousePos = Input.mousePosition;
+ Vector3 mousePos3D = m_Camera.ScreenToWorldPoint(mousePos);
+ mousePos3D.z = 0;
+
+ Vector3 pos = transform.position;
+ pos.z = 0;
+
+ Vector3 toward = mousePos3D - pos;
+ toward.z = 0;
+
+ if (toward.magnitude < 0.1f)
+ {
+ return;
+ }
+
+ Vector3 dir = (mousePos3D - pos).normalized;
+ dir.z = 0;
+
+ //pos.x += Time.deltaTime;
+ transform.position += dir * Time.deltaTime*2;
+
+ Vector3 camPos = m_Camera.transform.position;
+ camPos.x = pos.x;
+ camPos.y = pos.y;
+ m_Camera.transform.position = camPos;
+
+ m_Sprite.flipX = dir.x <= 0;
+
+ }
+
+ }
+
+}