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using System;
using UnityEngine;
[CreateAssetMenu(menuName = "WK/AssetCollection")]
public class AssetCollection : ScriptableObject
{
public UnityEngine.Object[] assets = Array.Empty<UnityEngine.Object>();
[ContextMenu("Add selected assets.")]
private void AddSelectedAssets()
{
UnityEngine.Object[] additionalAssets = Array.Empty<UnityEngine.Object>();
AddAssets(additionalAssets);
}
public void AddAssets(UnityEngine.Object[] additionalAssets)
{
int num = assets.Length;
Array.Resize(ref assets, assets.Length + additionalAssets.Length);
for (int i = 0; i < additionalAssets.Length; i++)
{
assets[num + i] = additionalAssets[i];
}
}
}
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