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using System;
using UnityEngine;

[CreateAssetMenu(menuName = "WK/AssetCollection")]
public class AssetCollection : ScriptableObject
{
    public UnityEngine.Object[] assets = Array.Empty<UnityEngine.Object>();

    [ContextMenu("Add selected assets.")]
    private void AddSelectedAssets()
    {
        UnityEngine.Object[] additionalAssets = Array.Empty<UnityEngine.Object>();
        AddAssets(additionalAssets);
    }

    public void AddAssets(UnityEngine.Object[] additionalAssets)
    {
        int num = assets.Length;
        Array.Resize(ref assets, assets.Length + additionalAssets.Length);
        for (int i = 0; i < additionalAssets.Length; i++)
        {
            assets[num + i] = additionalAssets[i];
        }
    }
}