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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
namespace WK
{
/// <summary>
/// 命名和UnityEngine.SceneManagement.SceneManager区分
/// </summary>
public class GameSceneManager : Singleton<GameSceneManager>
{
private AsyncOperation m_SceneOpt = null;
public AsyncOperation sceneOpt => m_SceneOpt;
public AsyncOperation LoadScene(string sceneName, UnityEngine.SceneManagement.LoadSceneMode loadMode = UnityEngine.SceneManagement.LoadSceneMode.Single)
{
m_SceneOpt = UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(sceneName, loadMode);
return m_SceneOpt;
}
// UnityEngine.SceneManager
//public static event UnityAction<Scene, LoadSceneMode> sceneLoaded;
//public static event UnityAction<Scene> sceneUnloaded;
//public static event UnityAction<Scene, Scene> activeSceneChanged;
}
}
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