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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.SceneManagement;

namespace WK
{

    /// <summary>
    /// 命名和UnityEngine.SceneManagement.SceneManager区分
    /// </summary>
    public class GameSceneManager : Singleton<GameSceneManager> 
    {
        private AsyncOperation m_SceneOpt = null;
        public AsyncOperation sceneOpt => m_SceneOpt;

        public AsyncOperation LoadScene(string sceneName, UnityEngine.SceneManagement.LoadSceneMode loadMode = UnityEngine.SceneManagement.LoadSceneMode.Single)
        {
            m_SceneOpt = UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(sceneName, loadMode);
            return m_SceneOpt;
        }


        // UnityEngine.SceneManager
        //public static event UnityAction<Scene, LoadSceneMode> sceneLoaded;
        //public static event UnityAction<Scene> sceneUnloaded;
        //public static event UnityAction<Scene, Scene> activeSceneChanged;

    }

}