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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using WK;
using WK.Data;

/// <summary>
/// Buff结构
/// </summary>
public abstract class Buff 
{
    // 元数据
    public BuffMetadata metadata;

    // buff效果器
    public BuffEfectorBase effector;

    public string uid
    {
        get
        {
            return metadata.uid;
        }
    }

}