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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

//https://zhuanlan.zhihu.com/p/150812545
//https://developer.valvesoftware.com/wiki/Dota_2_Workshop_Tools/Scripting/Abilities_Data_Driven/zh

namespace WK
{
    
    /// <summary>
    /// Buff生命周期
    /// 实例化 -> 加入列表前 -> 加入列表后 -> 更新 -> 移出列表前 -> 移出列表后 
    /// 每一步都会向当前对象作用域内广播消息
    /// </summary>
    public abstract class BuffBehaviour
    {
        /// <summary>
        /// buff实例化时
        /// </summary>
        public virtual void OnCreate()
        {

        }

        /// <summary>
        /// 获得这个buff(加入列表前)
        /// </summary>
        public virtual void OnBeforeAttach()
        {

        }

        /// <summary>
        /// 加入列表后,激活这个buff
        /// </summary>
        public virtual void OnAfterAttach()
        {

        }

        /// <summary>
        /// 第一次Update前
        /// </summary>
        public virtual void OnStart()
        {

        }

        /// <summary>
        /// 从列表移出前
        /// </summary>
        public virtual void OnBeforeDeattach()
        {

        }

        /// <summary>
        /// 移除这个buff(移出列表后)
        /// </summary>
        public virtual void OnAfterDeattach()
        {

        }

        /// <summary>
        /// 每帧逻辑更新(如果需要的话)
        /// </summary>
        public virtual void OnUpdate()
        {

        }

    }
}