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using System;
using System.Reflection;
using System.Reflection.Emit;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using System.Linq;

public static class CommonFunction
{

    public static void WriteFile(string content, string file)
    {
        if(File.Exists(file))
        {
            File.Delete(file);
        }

        string dir = Path.GetDirectoryName(file);
        if(!Directory.Exists(dir))
        {
            Directory.CreateDirectory(dir);
        }

        File.WriteAllText(file, content);
    }

    public static Type GetTypeByName(string name)
    {
        foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies().Reverse())
        {
            var tt = assembly.GetType(name);
            if (tt != null)
            {
                return tt;
            }
        }

        return null;
    }

    public static System.Object CreateInstance(string typeName) 
    {
        Type t = GetTypeByName(typeName);
        if (t == null)
            return null;
        var obj = Activator.CreateInstance(t);
        return obj;
    }

}